Restore campaign terminology across UI and docs
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@@ -165,7 +165,7 @@ snapshots, not continuous measurements of player presence.
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Health checks and safe restart gates use the existing container/RCON monitoring.
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Health intervals spanning more than 60 seconds earn no healthy time.
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## Coverage, rollout and outcomes
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## Coverage, waves and outcomes
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Coverage can require all selected servers, a quorum, one per selected map,
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one per selected game, or one per selected game/map combination. Coverage
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@@ -183,7 +183,7 @@ For failures, select hold as failed, pause for investigation, or automatic
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rollback. Rollback restores only files touched by the beta. Restarts can wait
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for empty servers or remain manual. Promotion is always manual.
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Pause holds evaluation and rollout. Resume retains completed progress and the
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Pause holds evaluation and wave advancement. Resume retains completed progress and the
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original deadline, but starts new timing intervals. A fresh attempt resets
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progress and restarts deployed servers when empty. Recovery cycles repeat
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gameplay milestones and checklist sign-offs while carrying health outages forward.
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