Simplify game files to automatic T5 and T6 uploads

This commit is contained in:
2026-10-04 12:23:36 -04:00
parent 482e27e735
commit 68323c0baa
19 changed files with 588 additions and 232 deletions
@@ -5,38 +5,33 @@
import type { GameLibrary } from '$lib/game-files.js';
import type { ZombieGame } from '$lib/map-aliases.js';
import { pollVisible } from '$ui/poll.js';
import { latestGameFiles, selectLatestGameFiles } from '$ui/native-game-files.js';
import { timeFormat } from '$ui/stores/time-zone.js';
let { games, selection = $bindable(), ready = $bindable(false), disabled = false, network = false, onchange }:
{ games: ZombieGame[]; selection: NativeDeploymentSelection; ready?: boolean; disabled?: boolean; network?: boolean; onchange?: () => void } = $props();
let hosts = $state<Host[]>([]); let libraries = $state<GameLibrary[]>([]); let loading = $state(true); let error = $state('');
let defaultRuntimeImage = $state('');
let runtimeSelection: NativeDeploymentSelection | null = null;
const host = $derived(hosts.find(item => item.id === selection.hostId));
// Keep each library's server ordering, including its tie breaker for versions
// created together. Publication completion time does not choose auto setup.
const versions = $derived(libraries.flatMap(library => library.versions.filter(version => version.state === 'ready').map(version => ({ ...version, name: library.name }))).sort((a, b) => b.createdAt.localeCompare(a.createdAt)));
const latestVersions = $derived(libraries.flatMap(library => library.versions.filter(version => version.state === 'ready').slice(0, 1)).sort((a, b) => b.createdAt.localeCompare(a.createdAt)));
const latest = $derived(latestGameFiles(libraries));
const imageReady = $derived(!!host?.inventory.runtimeImages?.includes(selection.image));
function cacheReady(versionId: string | undefined) { return !!versionId && versions.some(version => version.id === versionId && version.caches.some(cache => cache.hostId === selection.hostId && ['ready', 'outdated'].includes(cache.status))); }
$effect(() => { ready = !loading && !error && host?.readiness === 'ready' && imageReady && games.length > 0 && games.every(game => cacheReady(selection.libraryIds[game])); });
function cacheReady(game: ZombieGame) { return !!latest[game]?.caches.some(cache => cache.hostId === selection.hostId && ['ready', 'outdated'].includes(cache.status)); }
$effect(() => { ready = !loading && !error && host?.readiness === 'ready' && imageReady && games.length > 0 && games.every(game => selection.libraryIds[game] === latest[game]?.id && cacheReady(game)); });
$effect(() => {
if (disabled || !defaultRuntimeImage || runtimeSelection === selection) return;
if (!selection.image) selection.image = defaultRuntimeImage;
runtimeSelection = selection;
});
$effect(() => {
if (!host || disabled) return;
let changed = false;
for (const game of games) {
if (selection.libraryIds[game]) continue;
const latest = latestVersions.find(version => version.game === game);
if (latest) { selection.libraryIds[game] = latest.id; changed = true; }
}
if (changed) onchange?.();
// Keep an in-flight preview/launch request stable. Reconcile as soon as
// it finishes, so a newly uploaded folder invalidates its old preview.
if (loading || error || disabled) return;
if (selectLatestGameFiles(selection.libraryIds, latest, games)) onchange?.();
});
async function load() {
try {
const [hostResponse, libraryResponse] = await Promise.all([fetch('/api/hosts'), fetch('/api/game-files')]);
if (!hostResponse.ok || !libraryResponse.ok) throw new Error('Could not load hosts and game libraries.');
if (!hostResponse.ok || !libraryResponse.ok) throw new Error('Could not load hosts and game files.');
const [hostBody, libraryBody] = await Promise.all([hostResponse.json(), libraryResponse.json()]); hosts = hostBody.hosts; libraries = libraryBody.libraries; error = '';
defaultRuntimeImage = hostBody.defaultRuntimeImage ?? '';
} catch (cause) { error = (cause as Error).message; } finally { loading = false; }
@@ -47,18 +42,29 @@
<section class="selection" aria-label="Deployment host and game files">
<div class="title"><h3>Host and game files</h3><button type="button" disabled={disabled || loading} onclick={() => { onchange?.(); void load(); }}>Refresh hosts</button></div>
{#if error}<p role="alert" class="error">{error}</p>{/if}
{#if loading}<p role="status">Loading host readiness and libraries…</p>{/if}
{#if loading}<p role="status">Loading host readiness and game files…</p>{/if}
<label>Game host<select bind:value={selection.hostId} disabled={disabled || loading} onchange={() => onchange?.()}><option value="">Choose a host</option>{#each hosts as candidate}<option value={candidate.id} disabled={candidate.mode !== 'active' || !!candidate.decommission || !candidate.credentialActive}>{candidate.name} · {candidate.connectionState} · {candidate.preparation?.state === 'preparing' ? 'Preparing automatically' : hostReadinessLabel(candidate.readiness)}</option>{/each}</select></label>
{#if !loading && !hosts.length}<p><a href="/hosts" target="_blank" rel="noopener">Add a host</a>. Its runtime and published game files will be prepared automatically.</p>{/if}
{#if !loading && !hosts.length}<p><a href="/hosts" target="_blank" rel="noopener">Add a host</a>. Its runtime and latest T5 and T6 files will be prepared automatically.</p>{/if}
{#if host}<p>{host.hostname} · ports {host.portMin}–{host.portMax} · {host.publicAddress || host.bindAddress}</p>{/if}
{#if host?.preparation && host.preparation.state !== 'ready'}<p class:error={host.preparation.state === 'blocked'}>{host.preparation.items.find(item => item.state === 'blocked' || item.state === 'preparing' || item.state === 'waiting')?.detail} <a href={`/hosts/${host.id}`} target="_blank" rel="noopener">View automatic setup</a></p>{/if}
{#each games as game}<label>{game === 't5' ? 'Black Ops I' : 'Black Ops II'} game-file version<select bind:value={selection.libraryIds[game]} disabled={disabled || loading || !host} onchange={() => onchange?.()}><option value="">Choose an immutable library version</option>{#each versions.filter(version => version.game === game) as version}<option value={version.id}>{version.name} · {version.version} · {cacheReady(version.id) ? 'Ready on host' : 'Awaiting host copy'}</option>{/each}</select></label>{#if host && selection.libraryIds[game] && !cacheReady(selection.libraryIds[game])}<p>The selected files must finish preparation before launch. The latest published versions download automatically; older versions can be prepared from <a href="/game-files" target="_blank" rel="noopener">Game Files</a>.</p>{/if}{/each}
<p><a href="/game-files" target="_blank" rel="noopener">Publish a game folder</a> to make it available automatically on hosts. Each launch stays pinned to its selected version. Setup progress refreshes automatically.</p>
{#if !loading}{#each games as game}
<div class="game-files">
<strong>{game === 't5' ? 'Black Ops I (T5)' : 'Black Ops II (T6)'} files</strong>
{#if latest[game]}
<p>Latest upload · {$timeFormat.dateTime(latest[game]?.publishedAt ?? latest[game]?.createdAt)}</p>
<p role="status">{!host ? 'Choose a host to check its files.' : cacheReady(game) ? 'Latest files ready on this host.' : 'Waiting for this host to sync the latest files automatically.'}</p>
{:else}
<p>No files uploaded yet. <a href="/game-files" target="_blank" rel="noopener">Upload {game.toUpperCase()} files</a> to prepare your hosts.</p>
{/if}
</div>
{/each}{/if}
<p>Hosts keep the latest T5 and T6 files ready automatically. <a href="/game-files" target="_blank" rel="noopener">Upload game files</a> when they change. Existing servers keep their current files.</p>
<details><summary>Advanced: runtime override</summary><p>The configured default runtime is prepared automatically. Custom images must be prepared from the host page.</p><label>Plutainer runtime image<input required bind:value={selection.image} disabled={disabled} onchange={() => onchange?.()} /></label></details>
{#if host && !imageReady}<p>Waiting for runtime preparation. <a href={`/hosts/${host.id}`} target="_blank" rel="noopener">View host setup</a>.</p>{/if}
{#if network}<details><summary>Network overrides</summary><label>Local bind address<input bind:value={selection.bindAddress} placeholder={host?.bindAddress ?? 'Host default'} disabled={disabled} onchange={() => onchange?.()} /></label><label>Public / NAT address<input bind:value={selection.publicAddress} placeholder={host?.publicAddress || 'Host default'} disabled={disabled} onchange={() => onchange?.()} /></label><label>Public / NAT port<input type="number" min="1" max="65535" bind:value={selection.publicPort} placeholder="Same as local port" disabled={disabled} onchange={() => onchange?.()} /></label><p>Public mapping does not change the local Docker port reservation.</p></details>{/if}
</section>
<style>
.game-files { display:grid; gap:5px; } .game-files strong { font-size:13px; font-weight:600; }
.selection { display:grid; gap:14px; padding:20px; border:1px solid var(--border-subtle); border-radius:var(--radius-md); background:var(--surface-sunken); } .title { display:flex; gap:12px; justify-content:space-between; align-items:center; } h3 { font-size:var(--text-sm); margin:0; } label { display:grid; gap:7px; font-size:13px; } input,select { width:100%; box-sizing:border-box; padding:11px; color:var(--text-primary); background:var(--surface); border:1px solid var(--border-control); border-radius:var(--radius-sm); font:inherit; } p { color:var(--text-secondary); font-size:12px; line-height:1.6; margin:0; } a,button { color:var(--accent-primary-hover); } button { background:none; border:0; cursor:pointer; font:inherit; font-size:12px; } button:disabled { opacity:.5; cursor:default; } .error { color:var(--state-danger); } summary { cursor:pointer; font-size:13px; } details label { margin-top:14px; } details p { margin-top:12px; }
</style>