Support player ping in game telemetry
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@@ -70,7 +70,7 @@ export function selectServerObservation<T extends ServerObservation>(server: T,
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return { ...result, health: 'online', status_source: 'telemetry', last_players: players,
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last_map: report.map, last_seen_at: report.receivedAt, last_error: null,
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roster: report.players.map(player => ({ num: null, score: 'score' in player ? player.score : null,
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ping: null, guid: player.guid, name: player.name })),
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ping: player.ping ?? null, guid: player.guid, name: player.name })),
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active_since: players > 0 ? timing.activeSince : null,
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inactive_since: players === 0 ? timing.inactiveSince : null,
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game_started_at: players === 0 ? null : timing.gameStartedAt,
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