Fix transient health checks and avoid unnecessary recovery

This commit is contained in:
2026-10-02 13:06:18 -04:00
parent 221c4c10cf
commit 65d3a99846
16 changed files with 842 additions and 110 deletions
@@ -0,0 +1,8 @@
import { db } from '../db/index.js';
/** Reports from before the latest lifecycle submission describe the old process. */
export function latestGameSubmission(server: string): string | null {
return (db().prepare(`SELECT MAX(at) AS at FROM (
SELECT submitted_at AS at FROM server_deployments WHERE server=? AND server_deleted_at IS NULL AND action IN ('create','start','restart','rebuild')
UNION ALL SELECT requested_at AS at FROM restart_rollout WHERE server=?)`).get(server, server) as { at: string | null }).at;
}
+3 -7
View File
@@ -2,16 +2,12 @@ import { db } from '../db/index.js';
import { parseGameEvent, type GameTelemetry } from '../../telemetry.js';
import { ONLINE_MAX_MS } from '../../server-freshness.js';
import { rconGetPlayerCount, rconStatusResult } from '../integrations/rcon.js';
import { latestGameSubmission } from './lifecycle-evidence.js';
export { latestGameSubmission } from './lifecycle-evidence.js';
export interface TelemetryEvidence { players: number; map: string; receivedAt: string }
/** Reports from before the latest lifecycle submission describe the old process. */
export function latestGameSubmission(server: string): string | null {
return (db().prepare(`SELECT MAX(at) AS at FROM (
SELECT submitted_at AS at FROM server_deployments WHERE server=? AND server_deleted_at IS NULL AND action IN ('create','start','restart','rebuild')
UNION ALL SELECT requested_at AS at FROM restart_rollout WHERE server=?)`).get(server, server) as { at: string | null }).at;
}
export function telemetryReport(server: string): GameTelemetry | null {
const row = db().prepare('SELECT received_at, payload FROM server_telemetry WHERE server = ?').get(server) as
{ received_at: string; payload: string | null } | undefined;