Simplify telemetry to three game events

This commit is contained in:
2026-09-18 15:35:21 -04:00
parent 6d903adb31
commit 5bb49a776e
29 changed files with 658 additions and 1314 deletions
+17
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@@ -0,0 +1,17 @@
import type { GameEvent, TelemetryPlayerStats } from '../../src/lib/telemetry.js';
export const roster = (count = 4): TelemetryPlayerStats[] => Array.from({ length: count }, (_, i) => ({
name: `Player ${i + 1}`, guid: `1234567890123456${i}`, kills: 100 + i,
headshots: 50, downs: 1, revives: 2, score: 5000
}));
export function gameEvent(event: GameEvent['event'], round = 25, players = 4, server = 't5_zombie_theater_1', map = 'zombie_theater'): GameEvent {
return event === 'game_start'
? { event, server, map, players: roster(players).map(({ name, guid }) => ({ name, guid })) }
: { event, server, map, round, players: roster(players) };
}
export async function postTelemetry(body: unknown, contentType = 'application/json') {
const { POST } = await import('../../src/routes/api/telemetry/+server.js');
return POST({ request: new Request('http://localhost/api/telemetry', {
method: 'POST', headers: { 'Content-Type': contentType }, body: JSON.stringify(body)
}) });
}