Simplify telemetry to three game events
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@@ -56,7 +56,8 @@ export async function restartInRollout(server: string): Promise<RolloutRestartRe
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if (waitReason) return { kind: 'queued', message: waitReason };
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requestsInFlight.add(server);
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db().prepare("UPDATE servers SET container_state = 'restarting', last_error = NULL, last_reply_snippet = NULL WHERE name = ?").run(server);
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db().prepare(`UPDATE servers SET container_state = 'restarting', last_error = NULL, last_reply_snippet = NULL,
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game_started_at = NULL, game_ended_at = NULL WHERE name = ?`).run(server);
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try {
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const result = await komodoRestart(server);
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if (result.ok) return { kind: 'started' };
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