Allow rebuilds on autoscaling-managed servers
This commit is contained in:
@@ -25,7 +25,7 @@ Existing policies saved in the removed Dry run or Create only modes switch to Of
|
||||
|
||||
## Ownership and blockers
|
||||
|
||||
A live policy owns the lobby counts for its selected maps. Overlapping live game-wide and map-specific policies are rejected. Game-wide rules include every catalog map and apply each map’s targets independently while sharing the game’s key pool. Pool capacity is a game-wide limit; targets across maps are not guaranteed when all keys are in use. Competing collection launches and manual Create, Start, Stop, Rebuild, or Destroy requests are rejected with a policy link. Exact collection matching also checks managed maps absent from the collection. To hand control back, set the policy to Off and wait for unsettled operations to finish.
|
||||
A live policy owns the lobby counts for its selected maps. Overlapping live game-wide and map-specific policies are rejected. Game-wide rules include every catalog map and apply each map’s targets independently while sharing the game’s key pool. Pool capacity is a game-wide limit; targets across maps are not guaranteed when all keys are in use. Competing collection launches and manual Create, Start, Stop, or Destroy requests are rejected with a policy link. Restart and Rebuild remain available through the usual provisioning checks. Their pending work and unresolved recovery hold scaling decisions for the affected map, so temporary downtime does not trigger replacement lobbies. Exact collection matching also checks managed maps absent from the collection. To hand control back, set the policy to Off and wait for unsettled operations to finish.
|
||||
|
||||
Unknown or stale occupancy, stopped or unhealthy members, active betas, campaigns, maintenance, host drains, and unresolved recovery hold the policy's decisions. Autoscaling does not repair these conditions itself. The page and linked Provisioning operation explain the current blocker, including capacity and game key waits.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user