Auto-derive server.game and server.map from the server name
Server folders encode the game and map (e.g. t5_ascension_1 = game t5, map alias ascension, lobby 1). A T5_MAP_ALIASES table translates the friendly alias to the canonical mapname RCON reports (ascension → zombie_cosmodrome), covering every base + Rezurrection map. seedServerRegistry now populates game and map at insert time and backfills existing NULL rows on every boot; unknown aliases log a warning so we know when to add them. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -0,0 +1,61 @@
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// T5 (Black Ops 1) zombies maps: friendly aliases → canonical mapname the game
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// actually reports via RCON. Server names in the fleet encode the friendly
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// alias (t5_ascension_1 → 'ascension') so we can derive game + map from the
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// folder name instead of asking the operator to fill it in.
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//
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// Add rows here when new servers land with unrecognized aliases; the parser
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// logs unknowns so they're easy to spot in worker startup.
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export const T5_MAP_ALIASES: Readonly<Record<string, string>> = Object.freeze({
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kino: 'zombie_theater', // Kino Der Toten
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five: 'zombie_pentagon', // Five
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pentagon: 'zombie_pentagon',
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doa: 'zombietron', // Dead Ops Arcade
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deadops: 'zombietron',
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ascension: 'zombie_cosmodrome',
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cotd: 'zombie_coast', // Call Of The Dead
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coast: 'zombie_coast',
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shangri: 'zombie_temple', // Shangri-La
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shangrila: 'zombie_temple',
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temple: 'zombie_temple',
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moon: 'zombie_moon',
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nacht: 'zombie_cod5_prototype', // Nacht Der Untoten (WaW map, playable in T5 via Rezurrection)
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verruckt: 'zombie_cod5_asylum',
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asylum: 'zombie_cod5_asylum',
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shi: 'zombie_cod5_sumpf', // Shi No Numa
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shinonuma: 'zombie_cod5_sumpf',
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sumpf: 'zombie_cod5_sumpf',
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riese: 'zombie_cod5_factory', // Der Riese
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derriese: 'zombie_cod5_factory',
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factory: 'zombie_cod5_factory'
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});
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export interface ParsedServerName {
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game: string;
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mapAlias: string;
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mapCanonical: string | null; // null when the alias isn't in T5_MAP_ALIASES
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lobby: number | null;
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}
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/**
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* `t5_ascension_1` → { game:'t5', mapAlias:'ascension', mapCanonical:'zombie_cosmodrome', lobby:1 }
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*
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* Rules:
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* - First segment = game (e.g. 't5')
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* - Trailing all-digits segment = lobby number
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* - Everything in between = map alias (joined without separators)
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*
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* Multi-word aliases work because we strip underscores when looking up
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* (e.g. `t5_shi_no_numa_1` → alias 'shinonuma').
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*/
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export function parseServerName(name: string): ParsedServerName | null {
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const parts = name.split('_').filter(Boolean);
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if (parts.length < 2) return null;
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const game = parts[0];
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const lastIsLobby = /^\d+$/.test(parts[parts.length - 1]);
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const lobby = lastIsLobby ? Number.parseInt(parts[parts.length - 1], 10) : null;
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const mapParts = lastIsLobby ? parts.slice(1, -1) : parts.slice(1);
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if (mapParts.length === 0) return null;
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const mapAlias = mapParts.join('').toLowerCase();
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const mapCanonical = T5_MAP_ALIASES[mapAlias] ?? null;
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return { game, mapAlias, mapCanonical, lobby };
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}
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@@ -2,6 +2,7 @@ import { readdir, mkdir, stat } from 'node:fs/promises';
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import { existsSync } from 'node:fs';
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import { config, destOf } from '../config.js';
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import { db } from '../db/index.js';
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import { parseServerName } from './map-aliases.js';
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/**
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* All server folders under SERVERS_ROOT. Used by seedServerRegistry to backfill
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@@ -81,13 +82,28 @@ export interface ServerRow {
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export async function seedServerRegistry(): Promise<number> {
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const rows = await allServers();
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const insert = db().prepare(
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'INSERT OR IGNORE INTO servers (name, komodo_type, komodo_name) VALUES (?, ?, ?)'
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'INSERT OR IGNORE INTO servers (name, komodo_type, komodo_name, game, map) VALUES (?, ?, ?, ?, ?)'
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);
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// Also backfill existing rows where game/map were never set (upgrade path
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// from before name-based auto-derivation existed).
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const backfill = db().prepare(
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'UPDATE servers SET game = COALESCE(game, ?), map = COALESCE(map, ?) WHERE name = ? AND (game IS NULL OR map IS NULL)'
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);
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let n = 0;
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const tx = db().transaction((names: string[]) => {
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for (const name of names) {
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const res = insert.run(name, 'deployment', name.replace(/_/g, '-'));
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if (res.changes > 0) n++;
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const parsed = parseServerName(name);
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const game = parsed?.game ?? null;
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const map = parsed?.mapCanonical ?? null;
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const res = insert.run(name, 'deployment', name.replace(/_/g, '-'), game, map);
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if (res.changes > 0) {
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n++;
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} else {
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backfill.run(game, map, name);
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}
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if (parsed && !parsed.mapCanonical) {
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console.warn(`[servers] unknown map alias '${parsed.mapAlias}' for ${name} — add to T5_MAP_ALIASES`);
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}
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}
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});
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tx(rows);
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@@ -0,0 +1,69 @@
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import { describe, expect, it } from 'vitest';
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import { parseServerName, T5_MAP_ALIASES } from '../../src/lib/server/fleet/map-aliases.js';
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describe('parseServerName', () => {
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it('extracts game, map alias, canonical map, and lobby from a T5 server name', () => {
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expect(parseServerName('t5_ascension_1')).toEqual({
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game: 't5',
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mapAlias: 'ascension',
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mapCanonical: 'zombie_cosmodrome',
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lobby: 1
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});
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expect(parseServerName('t5_kino_1')).toEqual({
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game: 't5',
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mapAlias: 'kino',
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mapCanonical: 'zombie_theater',
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lobby: 1
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});
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expect(parseServerName('t5_cotd_1')).toEqual({
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game: 't5',
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mapAlias: 'cotd',
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mapCanonical: 'zombie_coast',
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lobby: 1
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});
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});
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it('joins multi-segment map aliases and matches the alias table', () => {
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expect(parseServerName('t5_shi_no_numa_1')).toEqual({
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game: 't5',
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mapAlias: 'shinonuma',
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mapCanonical: 'zombie_cod5_sumpf',
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lobby: 1
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});
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expect(parseServerName('t5_der_riese_2')).toEqual({
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game: 't5',
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mapAlias: 'derriese',
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mapCanonical: 'zombie_cod5_factory',
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lobby: 2
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});
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});
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it('treats a name with no trailing lobby number as an alias-only tail', () => {
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expect(parseServerName('t5_moon')).toEqual({
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game: 't5',
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mapAlias: 'moon',
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mapCanonical: 'zombie_moon',
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lobby: null
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});
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});
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it('returns mapCanonical=null for unknown aliases so operators can spot the gap', () => {
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expect(parseServerName('t5_newmap_1')).toEqual({
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game: 't5',
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mapAlias: 'newmap',
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mapCanonical: null,
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lobby: 1
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});
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});
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it('rejects names with fewer than two segments', () => {
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expect(parseServerName('t5')).toBeNull();
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expect(parseServerName('')).toBeNull();
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});
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it('every alias in T5_MAP_ALIASES resolves to a zombie_* canonical mapname', () => {
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for (const canonical of Object.values(T5_MAP_ALIASES)) {
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expect(canonical.startsWith('zombie')).toBe(true);
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}
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});
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});
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