Conform blueprint launches to desired fleet counts

This commit is contained in:
2026-09-18 00:28:17 -04:00
parent 989931a0f2
commit 586133c711
11 changed files with 183 additions and 44 deletions
@@ -9,7 +9,7 @@ export async function POST({ request }: { request: Request }) {
const body = await request.json();
if (!body || typeof body !== 'object' || Array.isArray(body)) throw new Error('Provide a collection preview and its server keys.');
const result = queueCollection(body);
void kick().catch(err => console.error('[collection] worker kick failed:', err));
return json(result, { status: 202 });
if (result.collectionId) void kick().catch(err => console.error('[collection] worker kick failed:', err));
return json(result, { status: result.collectionId ? 202 : 200 });
} catch (err) { return json({ error: (err as Error).message }, { status: 400 }); }
}
@@ -5,6 +5,7 @@ export async function POST({ request }: { request: Request }) {
try {
const body = await request.json();
if (!body || typeof body !== 'object' || Array.isArray(body)) throw new Error('Provide a launch selection.');
if (body.blueprintId !== undefined) throw new Error('Blueprints use target counts. Use /api/deployment-collections/preview to preview only missing servers.');
return json(previewCreation(body));
} catch (err) {
return json({ error: (err as Error).message }, { status: 400 });
+6 -6
View File
@@ -84,9 +84,9 @@
<svelte:head><title>Server deployments | Electric Cherry</title></svelte:head>
<div class="page">
<SectionHeader title="Deployments" subtitle="Build a lineup of maps and lobbies. Launch them together and follow every server online." />
<SectionHeader title="Deployments" subtitle="Set your target lineup. Add only the servers your fleet is missing." />
<div class="launch-banner">
<div><span class="eyebrow">One blueprint. A whole game night.</span><h2>Two Kino. One Moon. Two Town. One launch.</h2><p>Choose your maps, set the lobby counts, and save the lineup. Preview every server and launch the whole collection together.</p></div>
<div><span class="eyebrow">One blueprint. A whole game night.</span><h2>Two Kino. One Moon. Two Town. One launch.</h2><p>Choose your maps and target lobby counts. Existing and queued servers count toward the blueprint; preview and create only the shortfall.</p></div>
<div class="banner-actions"><Button variant="primary" onclick={() => { editingBlueprint = null; builderOpen = true; }}>Create blueprint →</Button><Button variant="ghost" onclick={() => { blueprintId = ''; open = true; }}>Single server</Button></div>
</div>
<DeployServerDialog bind:open onblueprint={loadBlueprints} />
@@ -96,20 +96,20 @@
<h2>Your blueprints <span>{blueprints.length}</span></h2>
{#if blueprintError}<p role="alert" class="error">{blueprintError} <button onclick={loadBlueprints}>Retry</button></p>{/if}
{#if blueprintsLoading}<p>Loading blueprints…</p>
{:else if !blueprints.length}<div class="blueprint-empty"><strong>Plan the whole lineup.</strong><p>Add maps from either game, choose how many lobbies each needs, and launch them together from one blueprint.</p><button onclick={() => { editingBlueprint = null; builderOpen = true; }}>Create your first blueprint →</button></div>
{:else if !blueprints.length}<div class="blueprint-empty"><strong>Plan the whole lineup.</strong><p>Add maps from either game, choose the total lobbies each needs, and fill any gaps from one blueprint.</p><button onclick={() => { editingBlueprint = null; builderOpen = true; }}>Create your first blueprint →</button></div>
{:else}
<div class="blueprints">
{#each blueprints as blueprint (blueprint.id)}
<article class="blueprint">
<div class="blueprint-top">
<span class="eyebrow">Server collection</span>
<span class="file-count">{blueprint.totalServers} server{blueprint.totalServers === 1 ? '' : 's'}</span>
<span class="file-count">{blueprint.totalServers} target server{blueprint.totalServers === 1 ? '' : 's'}</span>
</div>
<h3>{blueprint.name}</h3>
<p>{blueprint.description || 'Your saved lineup, ready to launch together.'}</p>
<p>{blueprint.description || 'Your target lineup. Only missing servers will be created.'}</p>
<ul class="blueprint-lineup">{#each blueprint.entries as entry}<li><strong>{entry.count}×</strong> {entry.recipe.mapName} <small>{entry.recipe.game.toUpperCase()}</small></li>{/each}</ul>
<div class="blueprint-footer">
<Button onclick={() => { blueprintId = blueprint.id; collectionOpen = true; }}>Launch {blueprint.totalServers} server{blueprint.totalServers === 1 ? '' : 's'} →</Button>
<Button onclick={() => { blueprintId = blueprint.id; collectionOpen = true; }}>Conform fleet →</Button>
<button class="edit" onclick={() => { editingBlueprint = blueprint; builderOpen = true; }}>Edit</button>
<button class="remove" disabled={!!removing} onclick={() => confirmRemove = blueprint.id}>Remove</button>
</div>