Conform blueprint launches to desired fleet counts
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@@ -66,7 +66,7 @@
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<dialog bind:this={dialog} aria-label="Blueprint builder" onclick={event => { if (event.target === dialog && !busy) open = false; }} oncancel={event => { if (busy) event.preventDefault(); }} onclose={() => open = false}>
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<div class="builder">
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<header><div><span class="eyebrow">One blueprint. Your whole lineup.</span><h2>{blueprint ? 'Edit your blueprint' : 'Build a server collection'}</h2></div><button class="close" disabled={busy} onclick={() => open = false} aria-label="Close blueprint builder">×</button></header>
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<p class="muted">Choose your maps and how many lobbies to launch for each. Mix Black Ops I and II in the same blueprint.</p>
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<p class="muted">Choose the total lobbies you want for each map. Existing and queued servers count; only missing lobbies are created. Mix Black Ops I and II in the same blueprint.</p>
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{#if error}<p class="error" role="alert">{error}</p>{/if}
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{#if !loaded}<p class="muted">Loading maps…</p>{#if error}<Button onclick={initialize}>Try again</Button>{/if}
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{:else}
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@@ -79,14 +79,14 @@
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<span class="number">{String(index + 1).padStart(2, '0')}</span>
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<label>Game<select aria-label={`Game ${index + 1}`} bind:value={row.game} disabled={busy} onchange={event => row.mapSlug = catalogs[event.currentTarget.value as ZombieGame][0]?.slug ?? ''}><option value="t5">Black Ops I</option><option value="t6">Black Ops II</option></select></label>
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<label>Map<select aria-label={`Map ${index + 1}`} bind:value={row.mapSlug} disabled={busy}>{#each catalogs[row.game] as map}<option value={map.slug}>{map.friendly}</option>{/each}</select></label>
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<label>Lobbies<input aria-label={`Lobbies ${index + 1}`} type="number" min="1" max="20" step="1" bind:value={row.count} required disabled={busy} /></label>
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<label>Target lobbies<input aria-label={`Lobbies ${index + 1}`} type="number" min="1" max="20" step="1" bind:value={row.count} required disabled={busy} /></label>
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<button type="button" class="remove" aria-label={`Remove map ${index + 1}`} disabled={busy || rows.length === 1} onclick={() => rows = rows.filter(item => item.key !== row.key)}>×</button>
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</div>
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{/each}
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<Button disabled={busy || rows.length >= 40} onclick={addMap}>+ Add another map</Button>
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</div>
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<p class="muted">{blueprint ? 'Changing lobby counts keeps the saved files for each map. Newly added maps use their current promoted setup.' : 'Each map saves its current promoted setup. Before launch, you’ll review every new server ID, port, and key.'}</p>
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<div class="actions"><Button disabled={busy || !valid} onclick={() => save(false)}>Save blueprint</Button><Button type="submit" variant="primary" disabled={busy || !valid} loading={busy}>Save & preview {total} server{total === 1 ? '' : 's'} →</Button></div>
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<div class="actions"><Button disabled={busy || !valid} onclick={() => save(false)}>Save blueprint</Button><Button type="submit" variant="primary" disabled={busy || !valid} loading={busy}>Save & preview missing servers →</Button></div>
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</form>
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{/if}
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</div>
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