Move fleet retention and concurrency controls into Settings
Persist settings in SQLite, import legacy environment values once, and apply changes to cleanup and deployment queues without restarting. Closes #51
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@@ -1,3 +1,4 @@
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import { fleetSettings } from '../settings.js';
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import { probePlayerCount, probeServerStatus } from '../fleet/status-evidence.js';
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import { beginDeployment, deploymentStage, finishDeployment, recordDeploymentEvent, REMOVING_SERVER, resumeCleanup, resumeVerification, claimRemoval } from './history.js';
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import { randomUUID } from 'node:crypto';
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@@ -258,7 +259,7 @@ export async function rebuildServer(id: string): Promise<void> {
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const job = db().prepare(`SELECT j.*, d.stage FROM server_creation_jobs j JOIN server_deployments d ON d.id = j.deployment_id
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WHERE d.id = ? AND d.action = 'rebuild' AND d.state = 'waiting'`).get(id) as (CreationJob & { stage: string }) | undefined;
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if (!job) return;
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if (creating || destroying.size || creationQueue().active.length >= config.createConcurrency) {
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if (creating || destroying.size || creationQueue().active.length >= fleetSettings().createConcurrency) {
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// The cleanup checkpoint must survive capacity waits and app restarts.
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if (job.stage !== REMOVING_SERVER) deploymentStage(id, 'Waiting for a server creation slot before rebuilding');
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return;
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@@ -775,7 +776,7 @@ async function runCreations(): Promise<CreationOutcomes> {
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// Snapshot the budget once. Fast success/failure must not turn a single
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// worker pass into an unbounded stream of expensive container startups.
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const queue = creationQueue();
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const available = Math.max(0, config.createConcurrency - queue.active.length);
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const available = Math.max(0, fleetSettings().createConcurrency - queue.active.length);
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const eligible = queue.queued.filter(({ id }) => {
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const blocker = creationBlocker(id);
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if (blocker) deploymentStage(id, blocker);
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@@ -785,7 +786,7 @@ async function runCreations(): Promise<CreationOutcomes> {
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if (creating || destroying.size > 0) break;
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// API calls can cancel a selected job or resume an older startup while
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// a previous provision awaits Komodo. Recheck without expanding this pass.
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if (creationQueue().active.length >= config.createConcurrency) break;
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if (creationQueue().active.length >= fleetSettings().createConcurrency) break;
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if (!db().prepare("SELECT 1 FROM server_deployments WHERE id = ? AND action IN ('create', 'rebuild') AND state = 'queued'").get(id)) continue;
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const blocker = creationBlocker(id);
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if (blocker) {
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@@ -1,4 +1,4 @@
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import { config } from '../config.js';
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import { fleetSettings } from '../settings.js';
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import { db } from '../db/index.js';
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import { komodoInspectHealthy, komodoRestart, komodoRuntimeAction } from '../integrations/komodo.js';
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import { probeServerStatus } from '../fleet/status-evidence.js';
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@@ -49,7 +49,7 @@ export function rolloutWaitReason(server: string, operationId = ''): string | nu
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return `Waiting for the previous restart of this server to recover${slot.error ? `: ${slot.error}` : ''}`;
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}
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const { n } = db().prepare('SELECT COUNT(*) AS n FROM restart_rollout WHERE healthy_at IS NULL').get() as { n: number };
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return n - (ownHandoff && slot?.healthy_at === null ? 1 : 0) >= config.restartConcurrency ? 'Queued for a rolling restart; waiting for another server to recover' : null;
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return n - (ownHandoff && slot?.healthy_at === null ? 1 : 0) >= fleetSettings().restartConcurrency ? 'Queued for a rolling restart; waiting for another server to recover' : null;
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}
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export type RolloutRestartResult =
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