Remove Komodo backend in favor of native hosts
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@@ -44,7 +44,7 @@ Activity and notifications have been removed. Copy results appear next to their
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- Promotion uses `GET /api/betas/:id/promote` to review impact and `POST` with the returned token as `previewToken` to apply it. A changed plan returns HTTP 409 and needs renewed review.
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- Reconciliation uses `POST /api/drift` with `dryRun: true` and optional `servers`, then executes with the returned `expectedFingerprint`. Omitted servers explicitly mean the entire fleet. A stale review returns HTTP 409; changes detected during application are reported as skipped files.
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- `POST /api/deployments/:id/cancel` cancels remaining provisioning work, including restarts and health checks. It does not undo changes already made.
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- System status exposes no credential values. Its optional connection check verifies Komodo network reachability, not credential validity. Remote game-file volumes remain explicitly unverified.
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- System status exposes no credential values. It reports host-agent readiness and verified game-file caches.
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- Drafts contain nonsecret beta setup. Launch keys are not stored in browser drafts.
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- Log search/export covers the loaded tail, not an entire remote file or a full diagnostic archive.
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@@ -56,4 +56,4 @@ Activity and notifications have been removed. Copy results appear next to their
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- Local browser walkthroughs use an isolated database and synthetic populated API fixtures, with production integration credentials disabled. Fleet, server diagnostics, logs, Settings, Leaderboard, libraries, beta setup/progress, launches, keys, and reconciliation are exercised at desktop and phone widths.
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- Browser checks include the loading button accessibility tree, clickable native labels, URL/Back restoration, retained previews/drafts, selected-tab visibility, pending import ownership, and horizontal overflow. These are targeted checks, not a claim of complete accessibility conformance.
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Live Komodo provisioning, real game-server restarts and removals were not executed during verification. Their boundary behavior is covered by regression tests and simulated UI flows.
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Live host provisioning, real game-server restarts and removals were not executed during verification. Their boundary behavior is covered by regression tests and simulated UI flows.
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