Remove Komodo backend in favor of native hosts
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+16
-20
@@ -12,9 +12,9 @@ server, choose **Manage server** or open its **Server actions** menu.
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| Create | Create a new instance using the latest promoted files and verify container health, game status, the selected map, and the Plutonium revision. |
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| Start | Start the existing container and verify container health and RCON. |
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| Restart | Wait until empty, restart the existing container, and verify container health and RCON. |
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| Rebuild | Wait until empty, destroy the instance, delete all server files and its registration, then create a fresh instance in the same server slot and port. Verify container health, game status, map, and Plutonium revision. |
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| Stop | Wait until empty, stop the container, and verify that Komodo reports it stopped. Keep the instance for a later Start. |
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| Destroy | Wait until empty, remove the container and Komodo deployment, then delete server files and registration. |
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| Rebuild | Wait until empty, replace the instance through the host agent, preserving its server identity and port while advancing its generation. Verify container health, game status, map, and Plutonium revision. |
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| Stop | Wait until empty, stop the container, and verify that the host agent reports it stopped. Keep the instance for a later Start. |
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| Destroy | Wait until empty, remove the container and its files through the host agent, then retire the instance and registration. |
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Servers linked to a running or ready-to-promote beta cannot be destroyed or
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rebuilt. Promote or roll back the beta first, including paused or failed test
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@@ -32,11 +32,10 @@ activity belong to Electric Cherry, and are not instance files.
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Rebuild reserves the original ID and port throughout teardown and creation, even
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when a lower lobby is available. It shares the existing creation queue and startup
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limit. A failed removal never proceeds to creation. Once Komodo deletion is
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confirmed, failed local cleanup offers **Resume rebuild cleanup**; creation cannot
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proceed until the old files are fully removed. An interrupted fresh startup can
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resume health verification, without repeating teardown or creation. Inspect other
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failures before making another request.
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limit. The agent records each operation durably, and the controller reconciles its
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receipt after reconnecting or restarting. An interrupted fresh startup can resume
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health verification without repeating the operation. Inspect failures before
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making another request.
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Create and Rebuild finish only after RCON reports a runtime revision at least as
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new as the current Plutonium production release. The worker checks the production
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@@ -49,16 +48,15 @@ updater configuration and server logs before retrying. Telemetry can verify game
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status and map, but cannot verify the Plutonium revision.
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Start and Restart share the rolling restart limit with campaigns, betas, and
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maintenance. A successful API reply is followed by a recovery delay and actual
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container and game-status checks. Failed or ambiguous restart requests retain their recovery
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maintenance. A successful agent receipt is followed by actual container and game-status checks. Failed or ambiguous restart requests retain their recovery
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slot and are not automatically replayed. Stop requires an explicit stopped container state; an
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unreachable Komodo API is not evidence that a stop succeeded.
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unreachable host agent is not evidence that a stop succeeded.
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Disruptive operations require a fresh zero-player result from RCON or accepted
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telemetry, unless Komodo positively reports a stopped container. Fresh occupied
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telemetry, unless the host agent positively reports a stopped container. Fresh occupied
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telemetry vetoes a conflicting empty RCON reading. Reports must be received within
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90 seconds; recovery verification also excludes reports from before the submitted
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operation. Telemetry can verify the game's activity and selected map after Komodo
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operation. Telemetry can verify the game's activity and selected map after the host agent
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reports healthy. Runtime actions wait for conflicting
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campaign, beta, maintenance, or provisioning work. Duplicate pending requests for
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the same action return the existing operation; a different action returns a
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@@ -78,8 +76,7 @@ after five minutes; unrelated recovery slots remain held. Drift campaigns follow
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their linked rebuild without requesting another restart. Their file evidence and
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history remain available after the instance is removed.
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Campaign changes queued before submission can share one restart. Changes arriving
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after submission require a new operation. A failed or interrupted request keeps
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Each campaign activation has its own durable operation and file selection. A failed or interrupted request keeps
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its original ID and never automatically replays. An explicit beta retry starts a
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new attempt, preserving prior history; paused or closed beta work cannot start a
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queued restart. Recovery of an already submitted restart continues even if its
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@@ -177,7 +174,7 @@ heartbeat or completion-time promises.
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literal-text `query`, `limit` (default 25, maximum 100), an exclusive event-ID
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`cursor`, and an upper-ID `watermark`. Keep the returned watermark when loading
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more and use `nextCursor` until it is null. Begin without a watermark to include
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newly arrived events. These reads do not probe Komodo or RCON.
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newly arrived events. These reads do not contact host agents or probe RCON.
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Old `/deployments` pages redirect to their `/provisioning` equivalents, preserving
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query parameters. Collection launch links at `/provisioning/collections/:id` or
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@@ -185,7 +182,6 @@ query parameters. Collection launch links at `/provisioning/collections/:id` or
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query parameters. `/api/deployments` remains compatible, including old campaign
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detail endpoints. No history or IDs are renamed or discarded.
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Start and Stop use Komodo's corresponding runtime commands. Rebuild uses full
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destruction and creation, not Komodo's redeploy command. See the
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[Komodo execute API](https://docs.rs/komodo_client/latest/komodo_client/api/execute/index.html)
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for the underlying container operations.
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Start and Stop use durable `instance.start` and `instance.stop` host-agent
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operations. Rebuild uses `instance.rebuild` and replaces the instance files.
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See [native host management](native-hosts.md) for command delivery and recovery.
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