Remove Komodo backend in favor of native hosts

This commit is contained in:
2026-10-05 18:07:07 -04:00
parent 701066aaf8
commit 4b0f341d64
116 changed files with 557 additions and 8132 deletions
+6 -5
View File
@@ -104,7 +104,8 @@ the current shortfall too.
All collections and individual launches share one startup queue, ordered by request
time. By default, one server starts at a time. Its startup slot remains occupied
until Komodo is healthy, RCON answers, and the reported map matches the selection.
until the host agent confirms container health, game status and the selected map
are verified, and RCON reports a current Plutonium revision.
Only then can the next queued server start. Set **Concurrent server startups** in **Settings → Fleet settings** to
a positive integer to allow more simultaneous startups. Each worker pass admits
at most the available slots, even if an attempt fails immediately.
@@ -137,10 +138,10 @@ another launch takes the lobby, submission stops before saving the key;
refresh the preview and review the newly assigned ID. Refreshing a preview clears
the typed key so it cannot accidentally be saved against a different lobby.
Komodo connection settings, target host, RCON configuration, config filename,
lobby availability, and port availability are checked locally. These checks do
not probe the host or verify game files, images, Docker volumes, firewall
rules, or credentials. Container and RCON verification happen after provisioning.
Host selection, game-file versions, runtime configuration and lobby availability
are checked before queueing. Provisioning assigns host capacity and physical
ports when dispatching. The host agent performs container and RCON verification
locally after launch. See [native hosts](native-hosts.md) for readiness checks.
T6 variants retain their exact catalog slug and launch ruleset; RCON health checks
verify the engine map, not the variant's start location.