Remove Komodo backend in favor of native hosts
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@@ -104,7 +104,8 @@ the current shortfall too.
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All collections and individual launches share one startup queue, ordered by request
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time. By default, one server starts at a time. Its startup slot remains occupied
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until Komodo is healthy, RCON answers, and the reported map matches the selection.
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until the host agent confirms container health, game status and the selected map
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are verified, and RCON reports a current Plutonium revision.
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Only then can the next queued server start. Set **Concurrent server startups** in **Settings → Fleet settings** to
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a positive integer to allow more simultaneous startups. Each worker pass admits
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at most the available slots, even if an attempt fails immediately.
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@@ -137,10 +138,10 @@ another launch takes the lobby, submission stops before saving the key;
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refresh the preview and review the newly assigned ID. Refreshing a preview clears
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the typed key so it cannot accidentally be saved against a different lobby.
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Komodo connection settings, target host, RCON configuration, config filename,
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lobby availability, and port availability are checked locally. These checks do
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not probe the host or verify game files, images, Docker volumes, firewall
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rules, or credentials. Container and RCON verification happen after provisioning.
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Host selection, game-file versions, runtime configuration and lobby availability
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are checked before queueing. Provisioning assigns host capacity and physical
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ports when dispatching. The host agent performs container and RCON verification
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locally after launch. See [native hosts](native-hosts.md) for readiness checks.
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T6 variants retain their exact catalog slug and launch ruleset; RCON health checks
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verify the engine map, not the variant's start location.
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