Automate host preparation and speed up game file downloads
This commit is contained in:
@@ -7,6 +7,7 @@
|
||||
import SectionHeader from '$ui/components/primitives/SectionHeader.svelte';
|
||||
import Button from '$ui/components/primitives/Button.svelte';
|
||||
import DeleteHostDialog from '$ui/components/DeleteHostDialog.svelte';
|
||||
import HostPreparation from '$ui/components/HostPreparation.svelte';
|
||||
let host = $state<Host | null>(null); let operations = $state<HostOperation[]>([]);
|
||||
let loading = $state(true); let busy = $state(false); let error = $state(''); let notice = $state('');
|
||||
let deleteOpen = $state(false);
|
||||
@@ -19,7 +20,7 @@
|
||||
async function load(initialize = false) {
|
||||
try {
|
||||
const response = await fetch(endpoint); const body = await response.json(); if (response.status === 404 && host?.decommission) { await goto('/hosts'); return; } if (!response.ok) throw new Error(body.error ?? body.message ?? 'Could not load host.'); host = body.host; operations = body.operations;
|
||||
if (initialize && host) { name = host.name; portMin = host.portMin; portMax = host.portMax; bindAddress = host.bindAddress; publicAddress = host.publicAddress; minimumFreeGB = host.minimumFreeBytes / 1073741824; }
|
||||
if (initialize && host) { name = host.name; portMin = host.portMin; portMax = host.portMax; bindAddress = host.bindAddress; publicAddress = host.publicAddress; minimumFreeGB = host.minimumFreeBytes / 1073741824; runtimeImage = body.defaultRuntimeImage ?? runtimeImage; }
|
||||
} catch (cause) { error = (cause as Error).message; } finally { loading = false; }
|
||||
}
|
||||
async function action(path: string, method: string, body?: unknown, message?: string) {
|
||||
@@ -41,10 +42,10 @@
|
||||
{#if host.decommission}<section class="panel" aria-live="polite"><h2>Host cleanup</h2><p>{hostDeletionMessage(host)}</p>{#if host.decommission.error}<p class="ui-error">{host.decommission.error}</p>{/if}<p>Requested {new Date(host.decommission.requestedAt).toLocaleString()}. This page closes only after the cleanup worker confirms removal.</p>{#if host.decommission.stage === 'cleaned'}<p>The agent is expected to go offline during uninstall. If final confirmation never arrives, inspect the machine; loss of contact alone does not prove completion.</p>{/if}</section>{/if}
|
||||
<section class="panel"><div class="row"><h2>{host.connectionState} · {hostReadinessLabel(host.readiness)}</h2><span>Last heartbeat: {host.lastHeartbeat ? new Date(host.lastHeartbeat).toLocaleString() : 'Never'}</span></div>
|
||||
{#if host.readinessReasons.length}<ul>{#each host.readinessReasons as reason}<li>{reason}</li>{/each}</ul>{:else}<p>Connected and ready. Each deployment also checks its game library, runtime, and ports.</p>{/if}
|
||||
{#if host.readiness === 'needs-game-files'}<p><a href="/game-files">Choose a published game-file version and download it to this host →</a></p>{/if}
|
||||
{#if canManage && !cleaning}<div class="actions"><Button disabled={busy || host.mode === 'active'} onclick={() => mode('active')}>Enable</Button><Button disabled={busy || host.mode === 'draining'} onclick={() => mode('draining')}>Drain host</Button><Button disabled={busy || host.mode === 'disabled'} onclick={() => mode('disabled')}>Disable host</Button></div>{/if}
|
||||
<p>Draining prevents new deployments and retires instances as they become safe to remove. Disabled hosts receive no new commands; running game containers continue.</p>
|
||||
</section>
|
||||
{#if !cleaning}<section class="panel"><h2>Automatic host setup</h2><HostPreparation {host} /></section>{/if}
|
||||
<div class="grid"><section class="panel"><h2>Inventory</h2><dl>
|
||||
<dt>Hostname</dt><dd>{host.hostname || 'Pending'}</dd><dt>Agent</dt><dd>{host.inventory.agentVersion ?? 'Unknown'}</dd><dt>Platform</dt><dd>{host.inventory.os ?? 'Unknown'} · {host.inventory.architecture ?? 'Unknown'}</dd><dt>CPU</dt><dd>{host.inventory.cpu ?? 'Unknown'} ({host.inventory.cpuCount ?? '?'} cores)</dd><dt>Memory available / total</dt><dd>{bytes(host.inventory.memoryAvailable)} / {bytes(host.inventory.memoryTotal)}</dd><dt>Game storage available / total</dt><dd>{bytes(host.inventory.storageAvailable)} / {bytes(host.inventory.storageTotal)}</dd><dt>Docker</dt><dd>{host.inventory.dockerVersion ?? 'Unknown'} · {host.inventory.dockerRunning ? 'Running' : 'Unavailable'}</dd><dt>Current operation</dt><dd>{host.inventory.currentOperation ?? 'None reported'}</dd>
|
||||
</dl></section><section class="panel"><h2>Host configuration</h2>{#if canManage}<form onsubmit={save}><fieldset disabled={busy || cleaning}>
|
||||
@@ -57,8 +58,9 @@
|
||||
{#if host.enrolled}<p>{hostAgentUpdateMessage(host.inventory)}</p>{:else}<p>The installer enables automatic updates when this host first enrolls.</p>{/if}
|
||||
{#if host.enrolled && !hostAgentUpdatesEnabled(host.inventory)}<p>{canManage ? 'Generate an installer under Agent access below, run it on this host, and wait for a fresh heartbeat. The installer preserves the existing host identity and game data.' : 'An administrator can generate an installer under Agent access and run it on this host.'}</p>{:else if hostAgentUpdatesEnabled(host.inventory)}<p>The host checks this controller about every five minutes. Updates replace agent code between operations; running game containers continue.</p>{/if}
|
||||
</section>
|
||||
<div class="grid"><section class="panel"><h2>Game files and runtime</h2><p><a href="/game-files">Manage game-file libraries →</a></p>{#if host.inventory.libraries?.length}<ul>{#each host.inventory.libraries as library}<li>{library.id}: {library.state}{library.progress !== undefined ? ` (${library.progress}%)` : ''}</li>{/each}</ul>{:else}<p>No cached game libraries reported.</p>{/if}
|
||||
{#if canManage}<form onsubmit={(event) => { event.preventDefault(); void action('/operations', 'POST', { kind: 'runtime.pull', image: runtimeImage }, 'Runtime download queued.'); }}><fieldset disabled={busy || cleaning}><label>Plutainer image<input required bind:value={runtimeImage} /></label><Button type="submit" disabled={busy || !host.connected}>Prepare runtime</Button></fieldset></form>{/if}<p>Cached images: {host.inventory.runtimeImages?.join(', ') || 'None reported'}</p>
|
||||
<div class="grid"><section class="panel"><h2>Cached game files and runtimes</h2>{#if host.inventory.libraries?.length}<ul>{#each host.inventory.libraries as library}<li>{library.id}: {library.state}{library.progress !== undefined ? ` (${library.progress}%)` : ''}</li>{/each}</ul>{:else}<p>No cached game libraries reported yet.</p>{/if}
|
||||
<p>Cached images: {host.inventory.runtimeImages?.join(', ') || 'None reported yet'}</p>
|
||||
{#if canManage}<details><summary>Advanced: custom runtime or manual retry</summary><p>The configured default runtime is prepared automatically. Use this to prepare another image or retry a pull now.</p><form onsubmit={(event) => { event.preventDefault(); void action('/operations', 'POST', { kind: 'runtime.pull', image: runtimeImage }, 'Runtime download queued.'); }}><fieldset disabled={busy || cleaning}><label>Plutainer image<input required bind:value={runtimeImage} /></label><Button type="submit" disabled={busy || !host.connected}>Pull runtime image</Button></fieldset></form></details>{/if}
|
||||
</section><section class="panel"><h2>Agent access</h2><p>Credentials: {host.credentialActive ? 'Active' : 'Not active'}. Enrollment links expire after 15 minutes and work once.</p>{#if canManage}<div class="actions"><Button disabled={busy || (cleaning && !host.decommission?.retryable)} onclick={() => action('/enrollment', 'POST')}>Generate installer</Button><Button disabled={busy || cleaning || !host.credentialActive || !host.connected} onclick={() => action('/credentials', 'POST', undefined, 'Credential rotation queued.')}>Rotate credential</Button><Button disabled={busy || cleaning || !host.credentialActive} onclick={() => action('/credentials', 'DELETE', undefined, 'Host credentials revoked. Generate a new installer to enroll again.')}>Revoke credential</Button></div>
|
||||
{#if enrollment}<p>Expires {new Date(enrollment.expiresAt).toLocaleString()}</p><pre>{enrollment.command}</pre>{/if}{:else}<p>Administrators manage enrollment and agent credentials.</p>{/if}
|
||||
</section></div>
|
||||
|
||||
Reference in New Issue
Block a user