Automate host preparation and speed up game file downloads

This commit is contained in:
2026-10-04 12:13:46 -04:00
parent 8d1331c67d
commit 482e27e735
22 changed files with 1162 additions and 145 deletions
+4 -4
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@@ -37,11 +37,11 @@
<svelte:head><title>Hosts · Electric Cherry</title></svelte:head>
<section class="page">
<SectionHeader title="Hosts" subtitle="Connect game-server hosts and prepare them for deployment." />
<SectionHeader title="Hosts" subtitle="Connect game-server hosts. Runtime and game files are prepared automatically." />
{#if error}<p role="alert" class="ui-error">{error}</p>{/if}
{#if notice}<p role="status">{notice}</p>{/if}
{#if canManage}<section class="panel">
<h2>Add host</h2><p>Run the installation command on a Debian 12 or 13 amd64 machine. Each host connects to this controller over HTTPS.</p>
<h2>Add host</h2><p>Run the installation command on a Debian 12 or 13 amd64 machine. Each host connects to this controller over HTTPS, then prepares its runtime and published game files automatically.</p>
<form onsubmit={add}><fieldset disabled={busy}>
<label>Friendly name<input required maxlength="200" bind:value={name} placeholder="Game host 1" /></label>
<label>First game port<input type="number" required min="1" max="65535" bind:value={portMin} /></label>
@@ -49,9 +49,9 @@
<Button type="submit" disabled={busy}>{busy ? 'Creating…' : 'Add host'}</Button>
</fieldset></form>
{#if enrollment}<div class="enrollment" role="status"><h3>Install the agent</h3><p>This single-use command expires {new Date(enrollment.expiresAt).toLocaleString()}. Run it with administrator access on your game host.</p><pre>{enrollment.command}</pre><a href={`/hosts/${enrollment.hostId}`}>Open host setup →</a></div>{/if}
</section>{:else}<p>Administrators manage host setup, runtime preparation, and credentials.</p>{/if}
</section>{:else}<p>Administrators enroll hosts and manage their settings and credentials.</p>{/if}
{#if loading}<p role="status">Loading hosts…</p>{:else if !hosts.length}<p>No hosts connected yet.{canManage ? ' Add a host to begin.' : ''}</p>{:else}
<div class="host-grid">{#each hosts as host (host.id)}<article class="panel host"><div class="row"><h2><a href={`/hosts/${host.id}`}>{host.name}</a></h2><span class:ready={host.readiness === 'ready'} class="state">{hostReadinessLabel(host.readiness)}</span></div><p>{host.hostname || 'Awaiting enrollment'} · {host.connectionState}</p><p>{host.inventory.os ?? 'OS pending'} · {host.inventory.architecture ?? 'Architecture pending'}</p><p>Game ports {host.portMin}–{host.portMax}</p>{#if host.enrolled}<p>Agent {host.inventory.agentVersion ?? 'unknown'} · Auto updates: {hostAgentUpdateLabel(host.inventory)}</p>{/if}{#if host.decommission}<p class="reason">{hostDeletionMessage(host)}</p>{#if host.decommission.error}<p class="ui-error">{host.decommission.error}</p>{/if}{:else if host.readinessReasons.length}<p class="reason">{host.readinessReasons[0]}</p>{/if}<div class="host-actions"><Button size="sm" href={`/hosts/${host.id}`}>{host.decommission ? 'View cleanup' : 'Manage host'}</Button>{#if host.readiness === 'needs-game-files'}<Button size="sm" href="/game-files">Choose game files</Button>{/if}{#if canManage && (!host.decommission || host.decommission.retryable)}<Button size="sm" variant="danger" onclick={() => { deletingHost = host; deleteOpen = true; }}>{host.decommission ? 'Retry cleanup' : 'Delete host'}</Button>{/if}</div></article>{/each}</div>
<div class="host-grid">{#each hosts as host (host.id)}<article class="panel host"><div class="row"><h2><a href={`/hosts/${host.id}`}>{host.name}</a></h2><span class:ready={host.readiness === 'ready'} class="state">{hostReadinessLabel(host.readiness)}</span></div><p>{host.hostname || 'Awaiting enrollment'} · {host.connectionState}</p><p>{host.inventory.os ?? 'OS pending'} · {host.inventory.architecture ?? 'Architecture pending'}</p><p>Game ports {host.portMin}–{host.portMax}</p>{#if host.enrolled}<p>Agent {host.inventory.agentVersion ?? 'unknown'} · Auto updates: {hostAgentUpdateLabel(host.inventory)}</p>{/if}{#if host.decommission}<p class="reason">{hostDeletionMessage(host)}</p>{#if host.decommission.error}<p class="ui-error">{host.decommission.error}</p>{/if}{:else}{#if host.preparation}<p>Automatic setup: {host.preparation.state === 'preparing' ? 'In progress' : host.preparation.state === 'blocked' ? 'Needs attention' : host.preparation.state === 'ready' ? 'Ready' : 'Waiting'}</p>{#if host.preparation.state === 'blocked'}<p class="ui-error">{host.preparation.items.find(item => item.state === 'blocked')?.detail}</p>{/if}{/if}{#if host.readinessReasons.length}<p class="reason">{host.readinessReasons[0]}</p>{/if}{/if}<div class="host-actions"><Button size="sm" href={`/hosts/${host.id}`}>{host.decommission ? 'View cleanup' : 'Manage host'}</Button>{#if canManage && (!host.decommission || host.decommission.retryable)}<Button size="sm" variant="danger" onclick={() => { deletingHost = host; deleteOpen = true; }}>{host.decommission ? 'Retry cleanup' : 'Delete host'}</Button>{/if}</div></article>{/each}</div>
{/if}
</section>
<DeleteHostDialog bind:open={deleteOpen} host={deletingHost} ondeleted={deleted} />
+6 -4
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@@ -7,6 +7,7 @@
import SectionHeader from '$ui/components/primitives/SectionHeader.svelte';
import Button from '$ui/components/primitives/Button.svelte';
import DeleteHostDialog from '$ui/components/DeleteHostDialog.svelte';
import HostPreparation from '$ui/components/HostPreparation.svelte';
let host = $state<Host | null>(null); let operations = $state<HostOperation[]>([]);
let loading = $state(true); let busy = $state(false); let error = $state(''); let notice = $state('');
let deleteOpen = $state(false);
@@ -19,7 +20,7 @@
async function load(initialize = false) {
try {
const response = await fetch(endpoint); const body = await response.json(); if (response.status === 404 && host?.decommission) { await goto('/hosts'); return; } if (!response.ok) throw new Error(body.error ?? body.message ?? 'Could not load host.'); host = body.host; operations = body.operations;
if (initialize && host) { name = host.name; portMin = host.portMin; portMax = host.portMax; bindAddress = host.bindAddress; publicAddress = host.publicAddress; minimumFreeGB = host.minimumFreeBytes / 1073741824; }
if (initialize && host) { name = host.name; portMin = host.portMin; portMax = host.portMax; bindAddress = host.bindAddress; publicAddress = host.publicAddress; minimumFreeGB = host.minimumFreeBytes / 1073741824; runtimeImage = body.defaultRuntimeImage ?? runtimeImage; }
} catch (cause) { error = (cause as Error).message; } finally { loading = false; }
}
async function action(path: string, method: string, body?: unknown, message?: string) {
@@ -41,10 +42,10 @@
{#if host.decommission}<section class="panel" aria-live="polite"><h2>Host cleanup</h2><p>{hostDeletionMessage(host)}</p>{#if host.decommission.error}<p class="ui-error">{host.decommission.error}</p>{/if}<p>Requested {new Date(host.decommission.requestedAt).toLocaleString()}. This page closes only after the cleanup worker confirms removal.</p>{#if host.decommission.stage === 'cleaned'}<p>The agent is expected to go offline during uninstall. If final confirmation never arrives, inspect the machine; loss of contact alone does not prove completion.</p>{/if}</section>{/if}
<section class="panel"><div class="row"><h2>{host.connectionState} · {hostReadinessLabel(host.readiness)}</h2><span>Last heartbeat: {host.lastHeartbeat ? new Date(host.lastHeartbeat).toLocaleString() : 'Never'}</span></div>
{#if host.readinessReasons.length}<ul>{#each host.readinessReasons as reason}<li>{reason}</li>{/each}</ul>{:else}<p>Connected and ready. Each deployment also checks its game library, runtime, and ports.</p>{/if}
{#if host.readiness === 'needs-game-files'}<p><a href="/game-files">Choose a published game-file version and download it to this host →</a></p>{/if}
{#if canManage && !cleaning}<div class="actions"><Button disabled={busy || host.mode === 'active'} onclick={() => mode('active')}>Enable</Button><Button disabled={busy || host.mode === 'draining'} onclick={() => mode('draining')}>Drain host</Button><Button disabled={busy || host.mode === 'disabled'} onclick={() => mode('disabled')}>Disable host</Button></div>{/if}
<p>Draining prevents new deployments and retires instances as they become safe to remove. Disabled hosts receive no new commands; running game containers continue.</p>
</section>
{#if !cleaning}<section class="panel"><h2>Automatic host setup</h2><HostPreparation {host} /></section>{/if}
<div class="grid"><section class="panel"><h2>Inventory</h2><dl>
<dt>Hostname</dt><dd>{host.hostname || 'Pending'}</dd><dt>Agent</dt><dd>{host.inventory.agentVersion ?? 'Unknown'}</dd><dt>Platform</dt><dd>{host.inventory.os ?? 'Unknown'} · {host.inventory.architecture ?? 'Unknown'}</dd><dt>CPU</dt><dd>{host.inventory.cpu ?? 'Unknown'} ({host.inventory.cpuCount ?? '?'} cores)</dd><dt>Memory available / total</dt><dd>{bytes(host.inventory.memoryAvailable)} / {bytes(host.inventory.memoryTotal)}</dd><dt>Game storage available / total</dt><dd>{bytes(host.inventory.storageAvailable)} / {bytes(host.inventory.storageTotal)}</dd><dt>Docker</dt><dd>{host.inventory.dockerVersion ?? 'Unknown'} · {host.inventory.dockerRunning ? 'Running' : 'Unavailable'}</dd><dt>Current operation</dt><dd>{host.inventory.currentOperation ?? 'None reported'}</dd>
</dl></section><section class="panel"><h2>Host configuration</h2>{#if canManage}<form onsubmit={save}><fieldset disabled={busy || cleaning}>
@@ -57,8 +58,9 @@
{#if host.enrolled}<p>{hostAgentUpdateMessage(host.inventory)}</p>{:else}<p>The installer enables automatic updates when this host first enrolls.</p>{/if}
{#if host.enrolled && !hostAgentUpdatesEnabled(host.inventory)}<p>{canManage ? 'Generate an installer under Agent access below, run it on this host, and wait for a fresh heartbeat. The installer preserves the existing host identity and game data.' : 'An administrator can generate an installer under Agent access and run it on this host.'}</p>{:else if hostAgentUpdatesEnabled(host.inventory)}<p>The host checks this controller about every five minutes. Updates replace agent code between operations; running game containers continue.</p>{/if}
</section>
<div class="grid"><section class="panel"><h2>Game files and runtime</h2><p><a href="/game-files">Manage game-file libraries →</a></p>{#if host.inventory.libraries?.length}<ul>{#each host.inventory.libraries as library}<li>{library.id}: {library.state}{library.progress !== undefined ? ` (${library.progress}%)` : ''}</li>{/each}</ul>{:else}<p>No cached game libraries reported.</p>{/if}
{#if canManage}<form onsubmit={(event) => { event.preventDefault(); void action('/operations', 'POST', { kind: 'runtime.pull', image: runtimeImage }, 'Runtime download queued.'); }}><fieldset disabled={busy || cleaning}><label>Plutainer image<input required bind:value={runtimeImage} /></label><Button type="submit" disabled={busy || !host.connected}>Prepare runtime</Button></fieldset></form>{/if}<p>Cached images: {host.inventory.runtimeImages?.join(', ') || 'None reported'}</p>
<div class="grid"><section class="panel"><h2>Cached game files and runtimes</h2>{#if host.inventory.libraries?.length}<ul>{#each host.inventory.libraries as library}<li>{library.id}: {library.state}{library.progress !== undefined ? ` (${library.progress}%)` : ''}</li>{/each}</ul>{:else}<p>No cached game libraries reported yet.</p>{/if}
<p>Cached images: {host.inventory.runtimeImages?.join(', ') || 'None reported yet'}</p>
{#if canManage}<details><summary>Advanced: custom runtime or manual retry</summary><p>The configured default runtime is prepared automatically. Use this to prepare another image or retry a pull now.</p><form onsubmit={(event) => { event.preventDefault(); void action('/operations', 'POST', { kind: 'runtime.pull', image: runtimeImage }, 'Runtime download queued.'); }}><fieldset disabled={busy || cleaning}><label>Plutainer image<input required bind:value={runtimeImage} /></label><Button type="submit" disabled={busy || !host.connected}>Pull runtime image</Button></fieldset></form></details>{/if}
</section><section class="panel"><h2>Agent access</h2><p>Credentials: {host.credentialActive ? 'Active' : 'Not active'}. Enrollment links expire after 15 minutes and work once.</p>{#if canManage}<div class="actions"><Button disabled={busy || (cleaning && !host.decommission?.retryable)} onclick={() => action('/enrollment', 'POST')}>Generate installer</Button><Button disabled={busy || cleaning || !host.credentialActive || !host.connected} onclick={() => action('/credentials', 'POST', undefined, 'Credential rotation queued.')}>Rotate credential</Button><Button disabled={busy || cleaning || !host.credentialActive} onclick={() => action('/credentials', 'DELETE', undefined, 'Host credentials revoked. Generate a new installer to enroll again.')}>Revoke credential</Button></div>
{#if enrollment}<p>Expires {new Date(enrollment.expiresAt).toLocaleString()}</p><pre>{enrollment.command}</pre>{/if}{:else}<p>Administrators manage enrollment and agent credentials.</p>{/if}
</section></div>