Automate host preparation and speed up game file downloads
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@@ -23,7 +23,7 @@
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let maps = $derived(catalogs[game]);
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let selectedBlueprint = $derived(blueprints.find(b => b.id === blueprintId));
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let preview = $state<LaunchPreview | null>(null);
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let hostSelection = $state<NativeDeploymentSelection>({ hostId: '', libraryIds: {}, image: 'ghcr.io/ayymoss/plutainer:latest' });
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let hostSelection = $state<NativeDeploymentSelection>({ hostId: '', libraryIds: {}, image: '' });
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let hostReady = $state(false);
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let plutoKey = $state('');
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let busy = $state(false);
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@@ -54,7 +54,7 @@
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blueprintId = initialBlueprintId;
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game = initialGame;
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mapSlug = initialMapSlug;
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hostSelection = { hostId: '', libraryIds: {}, image: 'ghcr.io/ayymoss/plutainer:latest' }; hostReady = false;
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hostSelection = { hostId: '', libraryIds: {}, image: '' }; hostReady = false;
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try {
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const [mapRes, blueprintRes] = await Promise.all([fetch('/api/maps'), fetch('/api/blueprints')]);
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if (!mapRes.ok || !blueprintRes.ok) throw new Error('Could not load maps and collections. Try again.');
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