Add qualified efficiency leaderboard rankings
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@@ -72,6 +72,21 @@ player-rounds: four players progressing from game start to round 8 contribute 28
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Highest-round records always use the round reached in a completed match,
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including the final round and players who joined mid-game.
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Efficiency rankings are also available for **Headshots / kills**, **Kills per
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down**, **Average kills**, **Average rounds**, and **Completion rate**. Each
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requires at least five completed games in the selected game/map scope. Headshot
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rate also requires 100 kills; kills per down requires five downs. The board shows
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the numerator, denominator and game count beside each ratio. Ratios are computed
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from aggregate counters, not an average of individual match percentages.
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Completion rate is the share of those ended games whose final report contained
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the player; it is not a win rate. Active and interrupted games do not enter any
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denominator. Zero-denominator ratios remain unknown and are not ranked.
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Qualification is applied before ranking, search and pagination. Summary cards
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still describe all players in the game/map selection, including those below the
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threshold. Profile metrics show their values and whether the player qualifies
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for the combined lifetime board; a scoped board can have a smaller sample.
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Round totals require the player to appear in consecutive observations. If a
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report omits them, their return starts a new participation interval and the gap
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is not credited. The payload cannot tell whether a present player was alive,
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@@ -124,4 +139,7 @@ identity. Both `total` and `summary.players` count unique GUIDs; only `total` is
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limited by the player search.
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Metric keys are `highestRound`, `kills`, `roundsSurvived`, `headshots`, `revives`,
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`downs`, `gamesPlayed`, `gamesCompleted`, `bestKills`, and `bestScore`.
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`downs`, `gamesPlayed`, `gamesCompleted`, `bestKills`, `bestScore`, `headshotRate`,
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`killsPerDown`, `averageKills`, `averageRounds`, and `completionRate`.
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Efficiency values in entries are unrounded ratios (for example, `0.5` means 50%)
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or `null` when their denominator is zero. UI percentages multiply by 100.
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