Fix T6 occupancy parsing in host agent

This commit is contained in:
2026-10-04 20:20:10 -04:00
parent ed004ddbcf
commit 456af32b36
5 changed files with 80 additions and 8 deletions
+10
View File
@@ -216,6 +216,16 @@ wait indefinitely, including multi-hour Zombies sessions. Before images returned
by the agent populate existing campaign/beta rollback history. A beta cannot be
closed while its remote activation receipt is still unresolved.
An empty Fleet card does not replace this final host-local check: the card may
use telemetry, and the controller's RCON parser is more permissive than the
agent's disruption guard. Agent 1.4.1 includes the local RCON failure reason in
the operation's hold message (configuration, timeout, unreachable endpoint,
authentication, invalid packet, or an unrecognized player count). For a parser
hold, inspect the raw `status` reply in **Diagnose connection**. Unknown counts
remain held; RCON availability alone does not prove the lobby is empty.
It also recognizes T6's `num score bot ping` header, which earlier agents
rejected even when the complete player table was empty.
Rebuild uses a new generation, fresh instance storage and the latest promoted
configuration/scripts/plugins. It retains the selected game-file version and
runtime image. Old generation commands cannot target the replacement. Start,