Show provisioning status during server creation
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@@ -9,6 +9,7 @@ import { getServer, listServers, setServerField } from '../fleet/servers.js';
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import { komodoInspectHealthy } from '../integrations/komodo.js';
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import { restartSettling } from './restart-rollout.js';
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import { classifyHealth } from '../fleet/health.js';
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import { isProvisioning } from '../fleet/provisioning.js';
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import { STATUS_REFRESH_MS } from '../../server-freshness.js';
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const TICK_MS = 15_000;
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@@ -74,6 +75,18 @@ async function refreshStatus(): Promise<void> {
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const i = cursor++;
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if (i >= servers.length) return;
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const srv = servers[i];
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// Creation performs its own container, RCON, and map verification.
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if (isProvisioning(srv.name)) {
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setServerField(srv.name, 'last_error', null);
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setServerField(srv.name, 'last_reply_snippet', null);
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entries[i] = {
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server: srv.name, players: null, map: srv.map, gametype: null,
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roster: null, health: 'provisioning', lastSeenAt: srv.last_seen_at,
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lastError: null, endpoint: null, reason: null, replySnippet: null,
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activeSince: null, inactiveSince: null, gameStartedAt: null, gameEndedAt: null
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};
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continue;
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}
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const container = restartSettling(srv.name)
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? { ok: false as const, state: 'restarting', reason: 'Restart requested' }
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: await komodoInspectHealthy(srv.name).catch((err) => ({
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