Apply selected server maps automatically without config overlays
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@@ -1,5 +1,6 @@
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import { mkdir, chmod, rm } from 'node:fs/promises';
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import { config } from '../config.js';
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import { mkdir, chmod, rm, writeFile } from 'node:fs/promises';
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import { dirname, join } from 'node:path';
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import { config, destOfKind } from '../config.js';
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import { db } from '../db/index.js';
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import { getServer } from './servers.js';
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import { t5ZombieMapBySlug, type GameMode } from './map-aliases.js';
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@@ -15,10 +16,13 @@ import {
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type DeploymentEnvVar
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} from '../integrations/komodo.js';
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import { kick } from '../pipeline/worker.js';
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import { getPromotedServerConfig, getServerMapConfig, MAP_CONFIG_FILE } from './server-config.js';
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import { recordScript } from './inventory.js';
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import { sha256Buffer } from './files.js';
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// Currently every t5 zombie server uses the same config file + game id. If we
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// ever add MP or SP, split these based on mode.
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const T5_ZOMBIE_CONFIG_FILE = 'dedicated_sp.cfg';
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const T5_ZOMBIE_CONFIG_FILE = config.configTargetFile;
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const T5_ZOMBIE_GAME_ID = 't5sp';
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export type CreateServerFailure =
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@@ -92,6 +96,11 @@ function buildEnv(args: {
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{ variable: 'PLUTAINER_PORT', value: String(args.port) },
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{ variable: 'PLUTAINER_GAME', value: T5_ZOMBIE_GAME_ID },
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{ variable: 'PLUTAINER_CONFIG_FILE', value: T5_ZOMBIE_CONFIG_FILE },
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// Plutainer seeds/loads the main config first. Load our generated map
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// config afterward, then rotate. A separate exec avoids quoted values
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// in EXTRA_ARGS, which Plutainer splits on whitespace.
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{ variable: 'PLUTAINER_MAP_ROTATE', value: 'false' },
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{ variable: 'PLUTAINER_EXTRA_ARGS', value: `+exec ${MAP_CONFIG_FILE} +map_rotate` },
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{ variable: 'PLUTO_SERVER_KEY', value: args.plutoKey },
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{ variable: 'PLUTAINER_RCON_PASSWORD', value: config.rcon.password }
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];
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@@ -155,12 +164,26 @@ export async function createServer(input: CreateServerInput): Promise<CreateServ
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}
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const hostDir = `${config.serversRoot}/${name}`;
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const initialConfig = getPromotedServerConfig('t5', mapEntry.canonical);
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const mapConfig = getServerMapConfig('t5', mapEntry.canonical)!;
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// Step 1: filesystem. mkdir mode is masked by umask, so chmod explicitly
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// after — plutainer expects to be able to write to /home/plutainer/app.
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try {
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await mkdir(hostDir, { recursive: true, mode: 0o777 });
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await chmod(hostDir, 0o777);
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const mapConfigPath = join(destOfKind(name, 'config'), MAP_CONFIG_FILE);
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await mkdir(dirname(mapConfigPath), { recursive: true, mode: 0o777 });
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await chmod(dirname(mapConfigPath), 0o777);
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await writeFile(mapConfigPath, mapConfig);
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await chmod(mapConfigPath, 0o666);
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if (initialConfig) {
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const configPath = join(destOfKind(name, 'config'), T5_ZOMBIE_CONFIG_FILE);
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await mkdir(dirname(configPath), { recursive: true, mode: 0o777 });
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await chmod(dirname(configPath), 0o777);
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await writeFile(configPath, initialConfig);
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await chmod(configPath, 0o666);
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}
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} catch (err) {
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return { ok: false, kind: 'fs', message: `failed to create ${hostDir}: ${(err as Error).message}` };
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}
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@@ -176,21 +199,27 @@ export async function createServer(input: CreateServerInput): Promise<CreateServ
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// Step 3: DB row — insert *before* execute/Deploy so the sweep sees the
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// server immediately even if Deploy hangs.
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try {
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db().prepare(
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`INSERT INTO servers
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(name, komodo_type, komodo_name, game, map,
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game_mode, map_slug, host_dir, config_file, game_id, image,
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game_port, created_by)
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VALUES
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(?, 'deployment', ?, 't5', ?,
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?, ?, ?, ?, ?, ?,
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?, ?)`
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).run(
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name, name, mapEntry.canonical,
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input.gameMode, mapEntry.slug, hostDir,
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T5_ZOMBIE_CONFIG_FILE, T5_ZOMBIE_GAME_ID, config.komodo.defaultImage,
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port, input.createdBy ?? 'ui'
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);
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db().transaction(() => {
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db().prepare(
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`INSERT INTO servers
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(name, komodo_type, komodo_name, game, map,
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game_mode, map_slug, host_dir, config_file, game_id, image,
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game_port, created_by)
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VALUES
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(?, 'deployment', ?, 't5', ?,
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?, ?, ?, ?, ?, ?,
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?, ?)`
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).run(
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name, name, mapEntry.canonical,
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input.gameMode, mapEntry.slug, hostDir,
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T5_ZOMBIE_CONFIG_FILE, T5_ZOMBIE_GAME_ID, config.komodo.defaultImage,
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port, input.createdBy ?? 'ui'
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);
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if (initialConfig) {
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recordScript(name, T5_ZOMBIE_CONFIG_FILE, null, sha256Buffer(initialConfig), initialConfig.byteLength, 'create');
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}
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recordScript(name, MAP_CONFIG_FILE, null, sha256Buffer(mapConfig), mapConfig.byteLength, 'create-map');
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})();
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} catch (err) {
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// Roll back Komodo + FS if the DB insert fails (very unlikely — most
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// often a race where the same name got inserted twice).
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