Use current promoted files for blueprint launches

This commit is contained in:
2026-09-19 19:58:30 -04:00
parent 41891b4209
commit 345839fbd4
15 changed files with 236 additions and 103 deletions
@@ -29,7 +29,7 @@
async function initialize() {
const current = ++session;
name = blueprint?.name ?? ''; description = blueprint?.description ?? '';
rows = blueprint?.entries.map(entry => ({ key: nextKey++, game: entry.recipe.game, mapSlug: entry.recipe.mapSlug, count: entry.count })) ?? [];
rows = blueprint?.entries.map(entry => ({ key: nextKey++, game: entry.game, mapSlug: entry.mapSlug, count: entry.count })) ?? [];
error = ''; loaded = false; busy = false;
try {
const res = await fetch('/api/maps');
@@ -86,7 +86,7 @@
{/each}
<Button disabled={busy || rows.length >= 40} onclick={addMap}>+ Add another map</Button>
</div>
<p class="muted">{blueprint ? 'Changing lobby counts keeps the saved files for each map. Newly added maps use their current promoted setup.' : 'Each map saves its current promoted setup. Before launch, you’ll review every new server ID, port, and key.'}</p>
<p class="muted">Blueprints save your maps and target lobby counts. Every new server uses the latest promoted scripts, plugins, and configuration. Before launch, you’ll review every new server ID, port, and key.</p>
<div class="actions"><Button disabled={busy || !valid} onclick={() => save(false)}>Save blueprint</Button><Button type="submit" variant="primary" disabled={busy || !valid} loading={busy}>Save & preview missing servers →</Button></div>
</form>
{/if}
@@ -60,7 +60,7 @@
<div class="section-title"><h3>{preview.servers.length ? 'Review the missing lobbies' : 'Nothing to create'}</h3><button class="text-button" disabled={busy} onclick={review}>Refresh preview</button></div>
{#each preview.blockers as blocker}<p class="error" role="alert">{blocker}</p>{/each}
{#if preview.servers.length}
<p class="muted">Only the missing servers below need keys. Saved keys are reused for these exact IDs. Fleet counts and slots are checked again before anything is queued.</p>
<p class="muted">Only the missing servers below need keys. Saved keys are reused for these exact IDs. Fleet counts and slots are checked again before anything is queued. Each new server uses the latest promoted setup when provisioning begins.</p>
<form onsubmit={event => { event.preventDefault(); void launch(); }}>
<div class="servers">
{#each preview.servers as server, index}
@@ -75,7 +75,7 @@
<p class="caption">Your collection is queued in one action. Servers provision in sequence and verify independently. Preview expires at {new Date(preview.expiresAt).toLocaleTimeString([], { hour: 'numeric', minute: '2-digit' })}.</p>
</form>
{:else}<p class="muted">Your fleet already meets or exceeds every target in this blueprint. No servers will be created or removed.</p><div class="actions"><Button onclick={() => open = false}>Done</Button></div>{/if}
<details class="recipes"><summary>Review saved files for each map</summary>{#each preview.entries as entry}<div class="recipe"><LaunchRecipe recipe={entry.recipe} /></div>{/each}</details>
<details class="recipes"><summary>Review the current promoted setup for each map</summary>{#each preview.entries as entry}<div class="recipe"><LaunchRecipe recipe={entry.recipe} /></div>{/each}</details>
{/if}
</div>
</dialog>
@@ -124,19 +124,19 @@
<div class="launch-actions">{#if !sourceDeploymentId}<Button variant="ghost" disabled={busy || saving} onclick={() => { preview = null; plutoKey = ''; error = ''; }}>Back</Button>{/if}<Button type="submit" variant="primary" loading={busy} disabled={busy || saving || !preview.ready || (!preview.hasSavedKey && !plutoKey.trim())}>Launch server</Button></div>
<p class="caption">Preview valid until {new Date(preview.expiresAt).toLocaleTimeString([], { hour: 'numeric', minute: '2-digit' })}. Lobby and port availability are checked again at launch.</p>
</form>
<details class="save"><summary>Make this a reusable blueprint</summary><p class="muted">Save this map, image reference, and managed files for another launch. Each launch gets a new lobby, port, and key.</p>
<details class="save"><summary>Make this a reusable blueprint</summary><p class="muted">Save this game and map with a target of one lobby. Future launches use the latest promoted setup and create only missing lobbies.</p>
{#if savedName}<p class="success" role="status">“{savedName}” is ready in your blueprint library.</p>{:else}
<form onsubmit={event => { event.preventDefault(); void save(); }}><label>Blueprint name<input bind:value={blueprintName} maxlength="80" required placeholder="Friday night Kino" disabled={saving || busy} /></label><label>Description <span class="muted">(optional)</span><input bind:value={description} maxlength="500" placeholder="What makes this setup special?" disabled={saving || busy} /></label><Button type="submit" disabled={saving || busy || !blueprintName.trim()} loading={saving}>Save blueprint</Button></form>
{/if}
</details>
{:else if sourceDeploymentId}
<p class="muted">{busy ? 'Preparing the original launch recipe…' : 'Review the original recipe with a fresh lobby and port.'}</p><Button disabled={busy} onclick={review}>Review launch</Button>
<p class="muted">{busy ? 'Preparing the current promoted setup…' : 'Review the latest promoted setup for this map with a fresh lobby and port.'}</p><Button disabled={busy} onclick={review}>Review launch</Button>
{:else}
<form onsubmit={event => { event.preventDefault(); void review(); }}>
<label>Start with<select bind:value={blueprintId} disabled={busy}><option value="">Current promoted setup</option>{#each blueprints as blueprint}<option value={blueprint.id}>{blueprint.name} · {blueprint.totalServers} server{blueprint.totalServers === 1 ? '' : 's'}</option>{/each}</select></label>
{#if selectedBlueprint}<section class="recipe-panel">{#if selectedBlueprint.totalServers > 1}<h3>{selectedBlueprint.totalServers} servers in this blueprint</h3>{#each selectedBlueprint.entries as entry}<p>{entry.count}× {entry.recipe.mapName} · {entry.recipe.game.toUpperCase()}</p>{/each}<p class="muted">Continue to review all servers and their keys together.</p>{:else}<LaunchRecipe recipe={selectedBlueprint.recipe} />{/if}{#if selectedBlueprint.description}<p class="muted">{selectedBlueprint.description}</p>{/if}</section>
{:else}<p class="muted">Pick a map. We’ll gather its promoted scripts, plugins, and configuration into a recipe you can review and save.</p><div class="fields"><label>Game<select bind:value={game} disabled={busy} onchange={event => mapSlug = catalogs[event.currentTarget.value as ZombieGame][0]?.slug ?? ''}><option value="t5">Black Ops I (T5)</option><option value="t6">Black Ops II (T6)</option></select></label><label>Map<select bind:value={mapSlug} disabled={busy}>{#each maps as map}<option value={map.slug}>{map.friendly}</option>{/each}</select></label></div>{/if}
<div class="promise"><strong>Know what you’re launching.</strong><p>Review the exact managed files, available lobby, and launch prerequisites before creating your server.</p></div>
{#if selectedBlueprint}<section class="recipe-panel"><h3>{selectedBlueprint.totalServers} target server{selectedBlueprint.totalServers === 1 ? '' : 's'}</h3>{#each selectedBlueprint.entries as entry}<p>{entry.count}× {entry.mapName} · {entry.game.toUpperCase()}</p>{/each}<p class="muted">Review missing servers and their keys together. Every new server uses the latest promoted scripts, plugins, and configuration.</p>{#if selectedBlueprint.description}<p class="muted">{selectedBlueprint.description}</p>{/if}</section>
{:else}<p class="muted">Pick a map to review its current promoted scripts, plugins, and configuration. You can save the map as a blueprint for future launches.</p><div class="fields"><label>Game<select bind:value={game} disabled={busy} onchange={event => mapSlug = catalogs[event.currentTarget.value as ZombieGame][0]?.slug ?? ''}><option value="t5">Black Ops I (T5)</option><option value="t6">Black Ops II (T6)</option></select></label><label>Map<select bind:value={mapSlug} disabled={busy}>{#each maps as map}<option value={map.slug}>{map.friendly}</option>{/each}</select></label></div>{/if}
<div class="promise"><strong>Know what you’re launching.</strong><p>Review the current promoted setup, available lobby, and launch prerequisites before creating your server.</p></div>
<div class="launch-actions"><Button variant="ghost" disabled={busy} onclick={() => open = false}>Cancel</Button><Button type="submit" variant="primary" loading={busy} disabled={busy || (!blueprintId && !mapSlug)}>Preview launch →</Button></div>
</form>
{/if}
+5 -5
View File
@@ -1,19 +1,19 @@
<script lang="ts">
import type { LaunchRecipeSummary } from '$lib/deployment-plan.js';
let { recipe }: { recipe: LaunchRecipeSummary } = $props();
let { recipe, historical = false }: { recipe: LaunchRecipeSummary; historical?: boolean } = $props();
</script>
<div class="recipe">
<div class="recipe-heading"><div><span class="eyebrow">Launch recipe</span><h3>{recipe.mapName}</h3></div><span class="game">{recipe.game === 't6' ? 'Black Ops II' : 'Black Ops I'}</span></div>
<div class="recipe-heading"><div><span class="eyebrow">{historical ? 'Recorded launch files' : 'Current promoted setup'}</span><h3>{recipe.mapName}</h3></div><span class="game">{recipe.game === 't6' ? 'Black Ops II' : 'Black Ops I'}</span></div>
<dl>
<div><dt>Configuration</dt><dd>{recipe.configSource}</dd></div>
<div><dt>Container image</dt><dd class="mono">{recipe.image}</dd></div>
</dl>
{#if !historical}<p>Each server uses the latest promoted scripts, plugins, and configuration when provisioning begins, including promotions made after this preview or while queued.</p>{/if}
<details>
<summary>{recipe.files.length} managed file{recipe.files.length === 1 ? '' : 's'} in this recipe</summary>
<summary>{recipe.files.length} managed file{recipe.files.length === 1 ? '' : 's'} {historical ? 'recorded for this deployment' : 'in the current setup'}</summary>
<ul>{#each recipe.files as file}<li><div><strong>{file.name}</strong><span>{file.version !== null ? `v${file.version}` : 'Generated'} · {file.kind} · {file.size.toLocaleString()} bytes</span></div><code>{file.path}</code><small title={file.sha256}>SHA-256 {file.sha256.slice(0, 12)}</small></li>{/each}</ul>
<p>Captured {new Date(recipe.capturedAt).toLocaleString()}. Managed file contents are saved with this recipe. Image tags and Plutainer defaults can change; use an image digest and a promoted baseline for more reproducible launches.</p>
<p>Future fleet promotions and drift repair still follow the server’s game and map.</p>
<p>{historical ? 'Recorded' : 'Previewed'} {new Date(recipe.capturedAt).toLocaleString()}. {historical ? 'This records the files selected for this deployment. Launch again uses the latest promoted setup for this map.' : 'This preview shows the promoted setup at the time above. The deployment history records the files selected when provisioning begins.'}</p>
<small class="fingerprint" title={recipe.fingerprint}>Recipe {recipe.fingerprint.slice(0, 16)}</small>
</details>
</div>