Add player profiles with lifetime stats and map records
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import { db } from '../db/index.js';
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import type { PlayerProfile, PlayerStats, PlayerMapRecord, PlayerMatch } from '../../leaderboard.js';
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const totals = `MAX(mp.highest_round) AS highestRound, SUM(mp.kills) AS kills,
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SUM(mp.rounds_survived) AS roundsSurvived, SUM(mp.headshots) AS headshots,
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SUM(mp.revives) AS revives, SUM(mp.downs) AS downs, COUNT(*) AS gamesPlayed,
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SUM(mp.completed) AS gamesCompleted, MAX(mp.kills) AS bestKills, MAX(mp.best_score) AS bestScore`;
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const scope = `FROM leaderboard_match_players mp JOIN leaderboard_matches m ON m.id = mp.match_id
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WHERE m.game = ? AND mp.guid = ? AND mp.has_stats = 1`;
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export function getPlayerProfile(game: string, guid: string, requestedOffset = 0): PlayerProfile | null {
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const handle = db();
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const player = handle.prepare(`SELECT game, guid, name, first_seen_at AS firstSeen,
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last_seen_at AS lastSeen FROM leaderboard_players WHERE game = ? AND guid = ?`)
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.get(game, guid) as Pick<PlayerProfile, 'game' | 'guid' | 'name' | 'firstSeen' | 'lastSeen'> | undefined;
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if (!player) return null;
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const stats = handle.prepare(`SELECT ${totals} ${scope}`).get(game, guid) as PlayerStats;
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if (!stats.gamesPlayed) return null;
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const limit = 25;
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const lastOffset = Math.floor((stats.gamesPlayed - 1) / limit) * limit;
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const offset = Number.isSafeInteger(requestedOffset) ? Math.min(lastOffset, Math.max(0, requestedOffset)) : 0;
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const maps = handle.prepare(`SELECT m.map_key AS key, m.map_name AS name,
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MAX(mp.last_seen_at) AS lastSeen, ${totals} ${scope}
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GROUP BY m.map_key ORDER BY highestRound DESC, kills DESC, name COLLATE NOCASE, key`)
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.all(game, guid) as PlayerMapRecord[];
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const matches = handle.prepare(`SELECT m.id, m.server, m.map_name AS mapName,
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m.started_at AS startedAt, mp.last_seen_at AS lastSeen, m.status, mp.completed,
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mp.highest_round AS highestRound, mp.rounds_survived AS roundsSurvived,
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mp.kills, mp.headshots, mp.revives, mp.downs, mp.best_score AS bestScore
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${scope} ORDER BY mp.last_seen_at DESC, m.id DESC LIMIT ? OFFSET ?`)
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.all(game, guid, limit, offset) as PlayerMatch[];
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return { ...player, stats, maps, matches, offset, limit };
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}
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