Rank each player once across T5 and T6
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@@ -1,8 +1,10 @@
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# Leaderboard
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Open **Leaderboard** in the main navigation to compare players across the fleet,
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or filter by game and map. Choose a ranking, search a name or GUID, and share the
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page URL with its filters intact. Results refresh while the page is visible.
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with one entry per GUID combining Black Ops I (T5) and Black Ops II (T6). Game
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and map filters limit which matches contribute to each player's statistics and
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rank. Choose a ranking, search a name or GUID, and share the page URL with its
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filters intact. Results refresh while the page is visible.
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Matches only appear in server/global history and leaderboard map options once
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they reach round 2. Player records only contribute to leaderboards, summaries,
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profiles and player history once that player is observed at round 2 or later.
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@@ -22,11 +24,12 @@ Use **Refresh stats** to load the latest reports. Ratios with a zero denominator
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display a dash. Profiles always cover all recorded maps across both games.
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The leaderboard uses the existing three telemetry events; no reporter change is
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required. Profiles identify a player by **GUID**, displaying the latest reported
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name across both games. Different names for the same GUID do not split their
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profile; identical names with different GUIDs remain separate. Rankings remain
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scoped to each game and its map filters, and stored player records remain keyed
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by **game + GUID**. GUIDs stay strings.
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required. The leaderboard and profiles identify a player by **GUID**, displaying
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the latest reported name across both games, regardless of game or map filters.
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Different names for the same GUID do not split their leaderboard entry or
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profile; identical names with different GUIDs remain separate. Stored player
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records remain keyed by **game + GUID** for telemetry ingestion; the combined
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leaderboard and profiles require no storage migration. GUIDs stay strings.
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## Recorded statistics
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@@ -42,8 +45,10 @@ by **game + GUID**. GUIDs stay strings.
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Every ranking sorts highest first, including downs (a count, not an efficiency
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rating). Equal values share a rank; name and GUID provide a stable display order.
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Searching preserves the player's rank within the selected game/map. Summary
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cards describe that game/map, regardless of the search text. Summary rounds are
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Searching preserves the player's rank for the selected game/map filters, or
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across both games when unfiltered. Summary cards describe the same selection,
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regardless of the search text. Player counts include each qualifying GUID once,
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including when they have records in both games. Summary rounds are
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player-rounds: four players progressing from game start to round 8 contribute 28.
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Highest-round records always use the round reached, including the final round
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and players who joined mid-game.
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@@ -94,6 +99,10 @@ would require additional reporter identity/ordering information.
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key returned in `maps`), `metric` (default `highestRound`), `q` (name/GUID search),
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`limit` (1–100, default 50), and `offset` (default 0). It returns ranked `entries`,
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available `maps`, the matching player `total`, pagination values, and `summary`.
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Each entry represents one GUID and combines its qualifying matches within the
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game/map filters. Entries have no game field; map options retain their game
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identity. Both `total` and `summary.players` count unique GUIDs; only `total` is
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limited by the player search.
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Metric keys are `highestRound`, `kills`, `roundsSurvived`, `headshots`, `revives`,
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`downs`, `gamesPlayed`, `gamesCompleted`, `bestKills`, and `bestScore`.
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