Simplify single-server launch flow

This commit is contained in:
2026-10-07 13:56:42 -04:00
parent bd7d1ed86f
commit 2e1e5ea35f
9 changed files with 670 additions and 204 deletions
+10 -2
View File
@@ -7,6 +7,13 @@ Provisioning owns the queues, safety checks, execution, and
recovery for all six actions. Create a server using **Create server**. For an existing
server, choose **Manage server** or open its **Server actions** menu.
**Create server** opens one dialog with game and map choices followed by automatic
readiness checks. Blockers explain what needs attention before launch. Runtime
and network overrides are under **Advanced settings**; image, configuration,
managed files, upload time, and internal server ID are under **Setup details**.
The footer keeps **Cancel** and **Launch server** available while reviewing the
setup. Create and launch reusable lineups separately in **Fleet → Collections**.
| Action | Behavior |
| --- | --- |
| Create | Create a new instance using the latest promoted files and verify container health, game status, the selected map, and the Plutonium revision. |
@@ -164,8 +171,9 @@ Create and rebuild capture a setup when queued and select the latest promoted
files again when creation begins. The page distinguishes **Setup captured when
queued** from **Files selected for this attempt**. A queued capture does not pin
versions; an attempted selection is not proof that every file was installed.
**Launch another server** uses the latest promoted setup with a fresh identity and
port, rather than repairing or replaying the recorded job.
**Launch another server** opens the creation dialog with the recorded game and
map as editable starting values. It checks the latest promoted setup and creates
a separate server with a fresh identity and port.
### History and refresh behavior