Simplify single-server launch flow
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@@ -7,6 +7,13 @@ Provisioning owns the queues, safety checks, execution, and
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recovery for all six actions. Create a server using **Create server**. For an existing
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server, choose **Manage server** or open its **Server actions** menu.
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**Create server** opens one dialog with game and map choices followed by automatic
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readiness checks. Blockers explain what needs attention before launch. Runtime
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and network overrides are under **Advanced settings**; image, configuration,
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managed files, upload time, and internal server ID are under **Setup details**.
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The footer keeps **Cancel** and **Launch server** available while reviewing the
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setup. Create and launch reusable lineups separately in **Fleet → Collections**.
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| Action | Behavior |
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| --- | --- |
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| Create | Create a new instance using the latest promoted files and verify container health, game status, the selected map, and the Plutonium revision. |
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@@ -164,8 +171,9 @@ Create and rebuild capture a setup when queued and select the latest promoted
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files again when creation begins. The page distinguishes **Setup captured when
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queued** from **Files selected for this attempt**. A queued capture does not pin
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versions; an attempted selection is not proof that every file was installed.
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**Launch another server** uses the latest promoted setup with a fresh identity and
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port, rather than repairing or replaying the recorded job.
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**Launch another server** opens the creation dialog with the recorded game and
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map as editable starting values. It checks the latest promoted setup and creates
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a separate server with a fresh identity and port.
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### History and refresh behavior
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