Add House Party Protocol for fleet-wide queued destruction
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@@ -0,0 +1,74 @@
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<script lang="ts">
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import Button from './primitives/Button.svelte';
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let { open = $bindable(false), onqueued }: { open?: boolean; onqueued: (count: number) => void } = $props();
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let dialog: HTMLDialogElement | undefined = $state();
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let servers = $state<string[] | null>(null);
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let busy = $state(false);
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let error = $state('');
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let wasOpen = false;
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$effect(() => {
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if (!dialog) return;
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if (open && !wasOpen) { wasOpen = true; dialog.showModal(); void review(); }
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else if (!open && wasOpen) { wasOpen = false; dialog.close(); }
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});
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async function review() {
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busy = true; error = ''; servers = null;
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try {
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const res = await fetch('/api/deployments/house-party');
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if (!res.ok) throw new Error('Could not load the fleet.');
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servers = (await res.json()).servers;
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} catch (err) { error = (err as Error).message; }
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finally { busy = false; }
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}
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async function launch() {
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if (busy || !servers?.length) return;
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busy = true; error = '';
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try {
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const res = await fetch('/api/deployments/house-party', {
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method: 'POST', headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ servers })
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});
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const body = await res.json();
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if (!res.ok) {
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if (res.status === 409) servers = null;
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throw new Error(body.error ?? 'Could not queue destruction.');
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}
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open = false;
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onqueued(body.deployments.length);
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} catch (err) { error = (err as Error).message; }
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finally { busy = false; }
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}
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</script>
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<dialog bind:this={dialog} aria-label="House Party Protocol" onclick={event => { if (event.target === dialog && !busy) open = false; }} oncancel={event => { if (busy) event.preventDefault(); }} onclose={() => open = false}>
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<div class="content">
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<header><span class="eyebrow">Call it a night</span><h2>House Party Protocol</h2></header>
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<p>Queue destruction of every server, including servers being created. Each waits until a fresh player count confirms it is empty. Unreachable servers stay queued.</p>
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<p>Destruction removes containers, server files, and fleet registrations. Saved keys and blueprints are kept.</p>
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{#if error}<p class="error" role="alert">{error}</p>{/if}
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{#if servers}
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<strong>{servers.length ? `${servers.length} server${servers.length === 1 ? '' : 's'} to destroy` : 'The house is already empty.'}</strong>
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{#if servers.length}<ul>{#each servers as server}<li>{server}</li>{/each}</ul><p class="caption">Existing destruction requests are reused. Servers added after this request are not included.</p>{/if}
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{:else}<p>{busy ? 'Reviewing the fleet…' : 'Refresh the preview to review the current fleet.'}</p>{/if}
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<div class="actions">
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<Button variant="ghost" disabled={busy} onclick={() => open = false}>Cancel</Button>
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{#if !servers}<Button disabled={busy} onclick={review}>Refresh preview</Button>
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{:else}<Button variant="danger" loading={busy} disabled={busy || !servers.length} onclick={launch}>Queue destruction of {servers.length} server{servers.length === 1 ? '' : 's'}</Button>{/if}
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</div>
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</div>
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</dialog>
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<style>
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dialog { width: min(620px, calc(100vw - 32px)); max-height: calc(100dvh - 40px); padding: 0; border: 1px solid var(--border-strong); border-radius: 16px; background: var(--surface); color: var(--text-primary); }
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dialog::backdrop { background: rgb(0 0 0 / .7); backdrop-filter: blur(5px); }
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.content { display: grid; gap: 20px; padding: 28px; } h2, p { margin: 0; } h2 { font-size: 25px; }
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.eyebrow { display: block; color: var(--state-danger); font-size: 11px; text-transform: uppercase; letter-spacing: .1em; margin-bottom: 8px; }
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p { color: var(--text-secondary); font-size: 13px; line-height: 1.6; } .error { color: var(--state-danger); } .caption { font-size: 12px; }
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ul { margin: 0; padding: 12px 12px 12px 30px; max-height: 220px; overflow: auto; background: var(--surface-sunken); border-radius: 8px; }
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li { padding: 5px 0; font-family: var(--font-mono); font-size: 12px; overflow-wrap: anywhere; }
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.actions { display: flex; gap: 12px; justify-content: flex-end; flex-wrap: wrap; }
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</style>
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