Add House Party Protocol for fleet-wide queued destruction
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@@ -416,12 +416,16 @@ async function applyDeploymentTags(deployment: string, gameTagName: string, mapT
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const destroying = new Set<string>();
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// Persist the request before returning so navigation and client disconnects cannot lose it.
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export function destroyServer(name: string): DestroyServerResult & { deploymentId?: string } {
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function hasActiveCreation(name: string): boolean {
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return !!db().prepare("SELECT 1 FROM server_deployments WHERE server = ? AND action = 'create' AND state IN ('queued', 'running', 'awaiting-health')").get(name);
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}
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export function destroyServer(name: string, triggeredBy = 'ui'): DestroyServerResult & { deploymentId?: string } {
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const existing = db().prepare("SELECT id FROM server_deployments WHERE server = ? AND action = 'destroy' AND state IN ('waiting', 'running')").get(name) as { id: string } | undefined;
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if (existing) return { ok: true, warnings: [], deploymentId: existing.id };
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if (!getServer(name)) return { ok: false, kind: 'not-found', message: 'Server not found', warnings: [] };
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if (!getServer(name) && !hasActiveCreation(name)) return { ok: false, kind: 'not-found', message: 'Server not found', warnings: [] };
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const operation = db().transaction(() => {
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const id = beginDeployment(name, 'destroy');
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const id = beginDeployment(name, 'destroy', triggeredBy);
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db().prepare("UPDATE server_deployments SET state = 'waiting' WHERE id = ?").run(id);
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deploymentStage(id, 'Waiting to verify the server is empty');
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return id;
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@@ -443,6 +447,10 @@ async function runDestructions(): Promise<void> {
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destroying.add(operation.server);
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try {
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if (!getServer(operation.server)) {
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if (hasActiveCreation(operation.server)) {
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deploymentStage(operation.id, 'Waiting for server creation to finish');
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continue;
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}
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finishDeployment(operation.id, { ok: false, message: 'Server is no longer registered' });
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continue;
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}
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