Structured Komodo port diagnostics + probe button
komodoResolveGamePort silently returned null for six distinct failure
modes (unconfigured, no-name, unreachable, http-error, unparseable,
no-udp-in-response), which made "no game_port — Komodo did not return
one" indistinguishable from an auth failure or an unrecognized response
shape. Adds komodoResolvePortDetailed returning a discriminated union
with the failure reason, HTTP status, and a truncated response snippet.
extractUdpPort broadens to cover four more shapes seen in the wild:
extra host-port field names (HostPort/hostPort/host_port/PublicPort),
`type` as a protocol alias, host-network strings ("28962/udp"), and the
docker-inspect container-keyed form ({ "28960/udp": [{ HostPort }] }).
Arrays reached via a ports-flavored key now win over accidental matches
elsewhere in the tree.
New POST /api/servers/[name]/probe-komodo triggers a fresh lookup,
caches the port on success, and returns the structured result. The RCON
diagnostic panel gains a Probe Komodo button (shown when endpoint is
unresolved and Komodo is configured) that renders the snippet inline —
so unrecognized shapes surface directly instead of vanishing.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -80,19 +80,63 @@ export async function komodoRestart(serverName: string): Promise<KomodoRestartRe
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return { ok: true };
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}
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// ---------- Port resolution ----------
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export type KomodoPortFailure =
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| 'unconfigured'
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| 'no-name'
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| 'unreachable' // network / DNS / timeout
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| 'http-error' // non-2xx
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| 'unparseable' // 2xx but body wasn't JSON
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| 'no-udp-in-response'; // parsed but no UDP port found
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export interface KomodoPortSuccess {
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ok: true;
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port: number;
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snippet: string;
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}
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export interface KomodoPortFailureResult {
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ok: false;
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reason: KomodoPortFailure;
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detail: string;
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httpStatus?: number;
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snippet?: string;
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}
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export type KomodoPortResult = KomodoPortSuccess | KomodoPortFailureResult;
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const SNIPPET_LIMIT = 4000;
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function truncate(s: string): string {
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if (s.length <= SNIPPET_LIMIT) return s;
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return s.slice(0, SNIPPET_LIMIT) + `\n… (${s.length - SNIPPET_LIMIT} more bytes)`;
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}
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function safeJsonStringify(value: unknown): string {
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try {
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return JSON.stringify(value, null, 2);
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} catch {
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return String(value);
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}
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}
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/**
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* Query Komodo's read API for a server's UDP game port. Called lazily by
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* the RCON client and cached into `servers.game_port` on success.
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* Detailed variant of `komodoResolveGamePort` — returns a discriminated
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* union so callers can distinguish "network died" from "auth failed" from
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* "we parsed the JSON but couldn't find a UDP port in a shape we recognize".
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*
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* Komodo returns full deployment/container state; port mappings live under
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* `state.container.ports` on deployments and `state.ports` on stacks/raw
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* containers. Shape varies by Komodo version, so we walk a few known
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* candidate paths and pick the first UDP entry we can parse.
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* On success, the response snippet is included so the caller can render it
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* as "here's where we found the port". On no-udp-in-response, the snippet
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* is the only way we'll know what shape Komodo actually emitted — surface
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* it prominently in the UI so we can extend `extractUdpPort` for that shape.
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*/
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export async function komodoResolveGamePort(serverName: string): Promise<number | null> {
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if (!komodoConfigured()) return null;
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export async function komodoResolvePortDetailed(serverName: string): Promise<KomodoPortResult> {
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if (!komodoConfigured()) {
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return { ok: false, reason: 'unconfigured', detail: 'KOMODO_ADDRESS/KEY/SECRET are not all set' };
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}
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const row = getServer(serverName);
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if (!row?.komodo_name) return null;
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if (!row?.komodo_name) {
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return { ok: false, reason: 'no-name', detail: `server has no komodo_name: ${serverName}` };
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}
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const type = row.komodo_type ?? 'deployment';
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let path: string;
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@@ -104,7 +148,9 @@ export async function komodoResolveGamePort(serverName: string): Promise<number
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body = { stack: row.komodo_name };
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break;
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case 'container':
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if (!row.komodo_server) return null;
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if (!row.komodo_server) {
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return { ok: false, reason: 'no-name', detail: 'container type needs komodo_server' };
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}
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path = 'read/InspectContainer';
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body = { server: row.komodo_server, container: row.komodo_name };
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break;
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@@ -118,64 +164,164 @@ export async function komodoResolveGamePort(serverName: string): Promise<number
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let res: Response;
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try {
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res = await komodoCall(path, body);
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} catch {
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return null;
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} catch (err) {
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return { ok: false, reason: 'unreachable', detail: (err as Error).message };
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}
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// Read the body up front — we want the snippet even on non-2xx so the
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// UI can show what the error page actually said.
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const rawText = await res.text().catch(() => '');
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if (!res.ok) {
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return {
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ok: false,
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reason: 'http-error',
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detail: `HTTP ${res.status} ${res.statusText || ''}`.trim(),
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httpStatus: res.status,
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snippet: truncate(rawText)
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};
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}
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if (!res.ok) return null;
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let json: unknown;
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try {
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json = await res.json();
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} catch {
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return null;
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json = JSON.parse(rawText);
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} catch (err) {
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return {
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ok: false,
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reason: 'unparseable',
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detail: `response body is not JSON: ${(err as Error).message}`,
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httpStatus: res.status,
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snippet: truncate(rawText)
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};
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}
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return extractUdpPort(json);
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const port = extractUdpPort(json);
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const snippet = truncate(safeJsonStringify(json));
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if (port === null) {
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return {
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ok: false,
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reason: 'no-udp-in-response',
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detail: 'parsed the response but no UDP port matched any known shape',
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httpStatus: res.status,
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snippet
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};
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}
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return { ok: true, port, snippet };
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}
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/**
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* Walks a Komodo response looking for a UDP port. Handles the two shapes
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* we've seen in the wild:
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* Query Komodo's read API for a server's UDP game port. Called lazily by
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* the RCON client and cached into `servers.game_port` on success. Thin shim
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* over `komodoResolvePortDetailed` that swallows diagnostics — use the
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* detailed variant when you care why it failed.
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*/
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export async function komodoResolveGamePort(serverName: string): Promise<number | null> {
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const result = await komodoResolvePortDetailed(serverName);
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return result.ok ? result.port : null;
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}
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// ---------- Extractor ----------
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// Property names Komodo/Docker use for the collection of port mappings.
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const PORT_ARRAY_KEYS = new Set(['ports', 'Ports', 'port_bindings', 'PortBindings']);
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// Value field names for the host-facing port on an object entry.
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const HOST_PORT_KEYS = ['published', 'PublishedPort', 'public_port', 'PublicPort', 'HostPort', 'hostPort', 'host_port'];
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interface PortsCandidate {
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arr: unknown[];
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/** True when the array was reached via a `ports`-flavored key — preferred. */
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preferred: boolean;
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}
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/**
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* Walks a Komodo response looking for a UDP port. Handles the shapes we've
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* seen in the wild:
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*
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* docker-compose-style: [{ protocol: "udp", published: 4976, target: 28960 }, ...]
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* docker-run-style: ["4976:28960/udp", "3074:3074/tcp"]
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* docker-compose object: [{ protocol: "udp", published: 4976, target: 28960 }]
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* docker-compose caps: [{ Protocol: "udp", PublishedPort: 4976 }]
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* docker-run string: ["4976:28960/udp", "3074:3074/tcp"]
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* host-network string: ["28962/udp"]
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* docker-inspect object: { "28960/udp": [{ "HostIp": "0.0.0.0", "HostPort": "28962" }] }
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*
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* Returns the first published port whose protocol is UDP.
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* Arrays reached via a `ports`/`Ports`/`port_bindings`/`PortBindings` key
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* are preferred over arrays discovered elsewhere in the tree, so an
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* unrelated array (e.g. tags, labels) can't shadow a real port list.
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*/
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export function extractUdpPort(payload: unknown): number | null {
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const candidates: unknown[] = [];
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const candidates: PortsCandidate[] = [];
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// Objects whose keys encode `<container-port>/<proto>` — a la docker inspect.
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const containerKeyed: Record<string, unknown>[] = [];
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const seen = new Set<unknown>();
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const walk = (v: unknown): void => {
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const walk = (v: unknown, viaPortsKey: boolean): void => {
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if (v === null || typeof v !== 'object' || seen.has(v)) return;
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seen.add(v);
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if (Array.isArray(v)) {
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for (const item of v) walk(item);
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candidates.push(v);
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} else {
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for (const val of Object.values(v as Record<string, unknown>)) walk(val);
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for (const item of v) walk(item, false);
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candidates.push({ arr: v, preferred: viaPortsKey });
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return;
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}
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const obj = v as Record<string, unknown>;
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// Detect docker-inspect container-keyed objects: any key like `28960/udp`.
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for (const k of Object.keys(obj)) {
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if (/^\d+\/(udp|tcp)$/i.test(k)) {
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containerKeyed.push(obj);
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break;
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}
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}
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for (const [key, val] of Object.entries(obj)) {
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walk(val, PORT_ARRAY_KEYS.has(key));
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}
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};
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walk(payload);
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walk(payload, false);
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// Object-form entries: { protocol, published, target }
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for (const arr of candidates) {
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for (const entry of arr as unknown[]) {
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// Sort so preferred `ports`-keyed arrays win over accidental hits.
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candidates.sort((a, b) => (a.preferred === b.preferred ? 0 : a.preferred ? -1 : 1));
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// Try object-entry shape first — most Komodo/Docker responses use this.
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for (const { arr } of candidates) {
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for (const entry of arr) {
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if (entry && typeof entry === 'object' && !Array.isArray(entry)) {
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const e = entry as Record<string, unknown>;
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const proto = String(e.protocol ?? e.Protocol ?? '').toLowerCase();
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const proto = String(e.protocol ?? e.Protocol ?? e.type ?? e.Type ?? '').toLowerCase();
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if (proto !== 'udp') continue;
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const raw = e.published ?? e.PublishedPort ?? e.public_port ?? e.HostPort ?? e.host_port;
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const num = typeof raw === 'string' ? Number.parseInt(raw, 10) : Number(raw);
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if (Number.isFinite(num) && num > 0) return num;
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for (const field of HOST_PORT_KEYS) {
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const raw = e[field];
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if (raw === undefined || raw === null) continue;
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const num = typeof raw === 'string' ? Number.parseInt(raw, 10) : Number(raw);
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if (Number.isFinite(num) && num > 0) return num;
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}
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}
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}
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}
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// String-form entries: "4976:28960/udp"
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for (const arr of candidates) {
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for (const entry of arr as unknown[]) {
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// Then string shapes: "host:container/udp" or "container/udp" (host-net).
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for (const { arr } of candidates) {
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for (const entry of arr) {
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if (typeof entry !== 'string') continue;
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const m = /^(\d+):\d+\/udp$/i.exec(entry);
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if (m) return Number.parseInt(m[1], 10);
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const hostMapped = /^(\d+):\d+\/udp$/i.exec(entry);
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if (hostMapped) return Number.parseInt(hostMapped[1], 10);
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const hostNet = /^(\d+)\/udp$/i.exec(entry);
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if (hostNet) return Number.parseInt(hostNet[1], 10);
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}
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}
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// Finally, docker-inspect container-keyed shape:
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// { "28960/udp": [{ HostIp, HostPort }] }
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for (const obj of containerKeyed) {
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for (const [key, val] of Object.entries(obj)) {
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if (!/^\d+\/udp$/i.test(key)) continue;
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if (!Array.isArray(val)) continue;
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for (const binding of val) {
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if (!binding || typeof binding !== 'object') continue;
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const b = binding as Record<string, unknown>;
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for (const field of HOST_PORT_KEYS) {
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const raw = b[field];
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if (raw === undefined || raw === null) continue;
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const num = typeof raw === 'string' ? Number.parseInt(raw, 10) : Number(raw);
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if (Number.isFinite(num) && num > 0) return num;
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}
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}
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}
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}
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@@ -0,0 +1,27 @@
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export type KomodoPortFailure =
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| 'unconfigured'
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| 'no-name'
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| 'unreachable'
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| 'http-error'
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| 'unparseable'
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| 'no-udp-in-response';
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/** Short fix hint per failure reason, shown under the Komodo probe result. */
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export function komodoFixHint(reason: KomodoPortFailure, httpStatus?: number): string {
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switch (reason) {
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case 'unconfigured':
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return 'Set KOMODO_ADDRESS, KOMODO_API_KEY, and KOMODO_API_SECRET in the container env.';
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case 'no-name':
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return 'This server row has no komodo_name — set it via SQL or via the fleet config.';
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case 'unreachable':
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return 'Network, DNS, or timeout. Check that KOMODO_ADDRESS is reachable from this container.';
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case 'http-error':
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if (httpStatus === 401 || httpStatus === 403) return 'Auth rejected — verify KOMODO_API_KEY and KOMODO_API_SECRET.';
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if (httpStatus === 404) return 'Endpoint or deployment not found — check komodo_name matches the Komodo UI exactly.';
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return `Komodo returned ${httpStatus ?? 'an error'}. Check the endpoint path and credentials.`;
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case 'unparseable':
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return 'Response was not JSON — is KOMODO_ADDRESS pointing at the Core API (not the Periphery)?';
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case 'no-udp-in-response':
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return 'Parsed the response but no UDP port matched our known shapes. See the snippet below and extend extractUdpPort.';
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}
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}
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