Supplement telemetry rosters with fresh RCON pings
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@@ -37,9 +37,12 @@ Every event also accepts an optional per-player `ping`: the game server's curren
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latency measurement in milliseconds, as a nonnegative JSON integer (for example,
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`"ping": 42`). Send `null` or omit the field when unavailable; do not substitute
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zero for a missing measurement. Older reporters without this field remain valid.
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Fleet displays ping from the same telemetry snapshot as the player roster and
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scores, with `—` for unknown values. Ping is retained and streamed with the latest
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report; it does not contribute to leaderboard statistics.
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Fleet prefers telemetry ping and fills missing readings from fresh RCON status,
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matching players by GUID. Occupied lobbies continue RCON polling every 30 seconds.
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RCON supplements only ping; telemetry still supplies roster membership and scores.
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RCON pings expire after 90 seconds and must match the current map and server
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lifecycle. Missing or ambiguous matches display `—`. Telemetry ping is retained
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and streamed with the latest report; it does not contribute to leaderboard statistics.
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### Game start
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