Promote as a real deployment; version state and scope dropdowns
Turns promotion into a first-class deployment (action='promote') so it lands in the deployments UI with before/after content, per-server restart tracking, and one-click rollback. Non-beta matching-scope servers get restart_state= pending so the existing sweep drains and restarts them the same way drift does. Also adds a per-version state (untested/tested/test-failed) so the upload flow can visibly signal that a beta must land before promotion, and swaps the scope-value text box for game/map dropdowns populated from the fleet. Beta rollback at ready-promote is now labelled Reject and marks the version test-failed. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest';
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import { newFixture, type Fixture } from '../helpers/fixture.js';
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let fixture: Fixture;
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// Fresh module registry per test — otherwise the db() singleton leaks across
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// fixtures and hits a released sqlite handle.
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beforeEach(async () => {
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vi.resetModules();
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fixture = await newFixture(['t5_kino_1', 't5_ascension_1']);
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delete process.env.KOMODO_ADDRESS;
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delete process.env.RCON_PASSWORD;
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});
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afterEach(async () => {
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await fixture.cleanup();
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});
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async function seedFleet(): Promise<void> {
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const { seedServerRegistry } = await import('../../src/lib/server/fleet/servers.js');
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await seedServerRegistry();
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}
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describe('scope options', () => {
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it('lists distinct games and maps by game from the fleet', async () => {
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await seedFleet();
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const { listDistinctGames, listMapsByGame } = await import('../../src/lib/server/fleet/scripts.js');
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// Both fixture servers are t5, so games is a single-entry list.
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expect(listDistinctGames()).toEqual(['t5']);
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const byGame = listMapsByGame();
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expect(byGame.t5).toEqual(expect.arrayContaining(['zombie_theater', 'zombie_cosmodrome']));
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expect(byGame.t5.length).toBe(2);
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});
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});
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describe('promote creates a deployment', () => {
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it('records deployment_files for every landed server and marks beta servers done, others pending', async () => {
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await seedFleet();
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const { createScript, getScript } = await import('../../src/lib/server/fleet/scripts.js');
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const { openBeta, promoteBeta } = await import('../../src/lib/server/fleet/beta.js');
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const { db } = await import('../../src/lib/server/db/index.js');
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// The reconcileBetaState only fires from the beta-runner; short-circuit
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// that in the test by flipping beta state manually.
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// A game-scoped script matches both fixture servers.
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const { script } = createScript({
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name: 'hud tweaks',
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targetRelPath: 'hud.gsc',
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scopeType: 'game',
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scopeValue: 't5',
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content: Buffer.from('main(){}\n')
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});
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// Open the beta on ONE server; promotion should still write to the
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// other server (via scope) and mark it pending for restart.
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const { betaId } = await openBeta({
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scriptId: script.id,
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scriptVersionId: script.current_version_id ?? (await import('../../src/lib/server/fleet/scripts.js')).getLatestVersion(script.id)!.id,
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servers: ['t5_kino_1'],
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waitForHealth: false,
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waitForMatch: false,
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triggerKind: 'mark-required'
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});
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// Force all beta_servers to 'ready' and beta to 'ready-promote'.
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db().prepare(`UPDATE beta_servers SET stage = 'ready', restarted_at = ? WHERE beta_id = ?`)
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.run(new Date().toISOString(), betaId);
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db().prepare(`UPDATE betas SET state = 'ready-promote' WHERE id = ?`).run(betaId);
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const result = await promoteBeta(betaId);
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expect(result.deploymentId).toMatch(/^dep-.*-promote-\d+$/);
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expect(new Set(result.landed)).toEqual(new Set(['t5_kino_1', 't5_ascension_1']));
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// Deployment row is action='promote' with the new columns populated.
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const dep = db().prepare(`SELECT * FROM deployments WHERE id = ?`).get(result.deploymentId) as any;
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expect(dep.action).toBe('promote');
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expect(dep.script_id).toBe(script.id);
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expect(dep.beta_id).toBe(betaId);
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expect(dep.prior_version_id).toBeNull(); // never promoted before
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// deployment_files has one row per landed server.
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const files = db().prepare(`SELECT * FROM deployment_files WHERE deployment_id = ?`).all(result.deploymentId) as any[];
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expect(files.length).toBe(2);
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for (const f of files) {
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expect(f.verb).toBe('added');
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expect(f.rel_path).toBe('hud.gsc');
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expect(f.sha256_after).toBeTruthy();
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}
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// Beta server row is 'done' (beta already restarted it); non-beta scope
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// server row is 'pending' (sweep will drain-and-restart).
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const servers = db()
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.prepare(`SELECT * FROM deployment_servers WHERE deployment_id = ? ORDER BY server`)
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.all(result.deploymentId) as any[];
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const byName = Object.fromEntries(servers.map((s) => [s.server, s.restart_state]));
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expect(byName['t5_kino_1']).toBe('done');
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expect(byName['t5_ascension_1']).toBe('pending');
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// Script's current_version_id and beta state land.
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const after = getScript(script.id)!;
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expect(after.current_version_id).toBeGreaterThan(0);
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const beta = db().prepare(`SELECT state FROM betas WHERE id = ?`).get(betaId) as any;
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expect(beta.state).toBe('promoted');
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});
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});
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describe('rollback beta on ready-promote marks version test-failed', () => {
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it('flips script_versions.state to test-failed when the version has no other promoting beta', async () => {
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await seedFleet();
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const { createScript, getLatestVersion } = await import('../../src/lib/server/fleet/scripts.js');
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const { openBeta, rollbackBeta } = await import('../../src/lib/server/fleet/beta.js');
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const { db } = await import('../../src/lib/server/db/index.js');
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const { script } = createScript({
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name: 'flag experiment',
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targetRelPath: 'flag.gsc',
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scopeType: 'map',
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scopeValue: 'zombie_theater',
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content: Buffer.from('main(){}\n')
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});
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const v = getLatestVersion(script.id)!;
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const { betaId } = await openBeta({
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scriptId: script.id,
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scriptVersionId: v.id,
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servers: ['t5_kino_1'],
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waitForHealth: false,
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waitForMatch: false,
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triggerKind: 'mark-required'
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});
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// Force ready-promote so the state machine gate is closed.
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db().prepare(`UPDATE beta_servers SET stage = 'ready' WHERE beta_id = ?`).run(betaId);
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db().prepare(`UPDATE betas SET state = 'ready-promote' WHERE id = ?`).run(betaId);
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// Simulate the beta-runner's tested-state transition.
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db().prepare(`UPDATE script_versions SET state = 'tested' WHERE id = ?`).run(v.id);
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await rollbackBeta(betaId);
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const after = db().prepare(`SELECT state FROM script_versions WHERE id = ?`).get(v.id) as any;
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expect(after.state).toBe('test-failed');
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});
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});
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describe('rollback promote deployment', () => {
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it('restores current_version_id + files and creates an action=rollback deployment with pending servers', async () => {
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await seedFleet();
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const { createScript, getScript, getLatestVersion } = await import('../../src/lib/server/fleet/scripts.js');
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const { openBeta, promoteBeta } = await import('../../src/lib/server/fleet/beta.js');
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const { rollbackPromoteDeployment } = await import('../../src/lib/server/fleet/rollback.js');
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const { db } = await import('../../src/lib/server/db/index.js');
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const { script } = createScript({
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name: 'roll me back',
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targetRelPath: 'rb.gsc',
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scopeType: 'game',
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scopeValue: 't5',
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content: Buffer.from('main(){}\n')
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});
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const v = getLatestVersion(script.id)!;
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const { betaId } = await openBeta({
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scriptId: script.id,
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scriptVersionId: v.id,
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servers: ['t5_kino_1'],
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waitForHealth: false,
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waitForMatch: false,
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triggerKind: 'mark-required'
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});
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db().prepare(`UPDATE beta_servers SET stage = 'ready', restarted_at = ? WHERE beta_id = ?`)
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.run(new Date().toISOString(), betaId);
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db().prepare(`UPDATE betas SET state = 'ready-promote' WHERE id = ?`).run(betaId);
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const promote = await promoteBeta(betaId);
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// Sanity: script is promoted.
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expect(getScript(script.id)!.current_version_id).toBe(v.id);
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const result = await rollbackPromoteDeployment(promote.deploymentId);
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expect(result.deploymentId).toMatch(/^dep-.*-rollback-/);
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expect(new Set(result.affectedServers)).toEqual(new Set(['t5_kino_1', 't5_ascension_1']));
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// Script's current_version_id reverted (was null before the promote).
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expect(getScript(script.id)!.current_version_id).toBeNull();
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// Original promote is now marked rolled_back_by.
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const promoteRow = db().prepare(`SELECT rolled_back_by FROM deployments WHERE id = ?`).get(promote.deploymentId) as any;
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expect(promoteRow.rolled_back_by).toBe(result.deploymentId);
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// Rollback deployment_servers rows are pending.
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const rbServers = db()
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.prepare(`SELECT restart_state FROM deployment_servers WHERE deployment_id = ?`)
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.all(result.deploymentId) as any[];
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expect(rbServers.length).toBe(2);
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for (const s of rbServers) expect(s.restart_state).toBe('pending');
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// Second rollback attempt is rejected.
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await expect(rollbackPromoteDeployment(promote.deploymentId)).rejects.toMatchObject({ kind: 'already-rolled-back' });
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});
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});
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