fix: show saved keys as ready in deployment previews
Replace saved-key inputs with a ready indicator and direct key updates to Keys. Clear hidden key overrides on preview refresh and update the blueprint documentation. Fixes #41
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@@ -26,8 +26,8 @@ destroy servers or change existing servers' files.
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1. Choose **Create blueprint** on Deployments and name the lineup.
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2. Add maps from Black Ops I or II and set the desired total lobbies for each.
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3. Choose **Save & preview** to review every new server ID and game port.
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4. Enter each lobby's Plutonium key, or leave its field blank to reuse the key
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saved for that exact server ID.
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4. Lobbies with a saved key show **Saved key ready** and reuse it automatically.
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Enter a Plutonium key only for lobbies missing one. Update saved keys in **Keys**.
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5. Choose **Queue N servers** and follow their collection progress page.
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If every target is already met, choose **Done**; no operation is created.
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