fix: show saved keys as ready in deployment previews

Replace saved-key inputs with a ready indicator and direct key updates to Keys. Clear hidden key overrides on preview refresh and update the blueprint documentation.

Fixes #41
This commit is contained in:
2026-09-27 11:08:05 -04:00
parent c4ae73fa7a
commit 1aa7f15371
3 changed files with 16 additions and 7 deletions
+2 -2
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@@ -26,8 +26,8 @@ destroy servers or change existing servers' files.
1. Choose **Create blueprint** on Deployments and name the lineup.
2. Add maps from Black Ops I or II and set the desired total lobbies for each.
3. Choose **Save & preview** to review every new server ID and game port.
4. Enter each lobby's Plutonium key, or leave its field blank to reuse the key
saved for that exact server ID.
4. Lobbies with a saved key show **Saved key ready** and reuse it automatically.
Enter a Plutonium key only for lobbies missing one. Update saved keys in **Keys**.
5. Choose **Queue N servers** and follow their collection progress page.
If every target is already met, choose **Done**; no operation is created.