Match RCON player pings by unique name when GUIDs differ
This commit is contained in:
@@ -38,7 +38,10 @@ latency measurement in milliseconds, as a nonnegative JSON integer (for example,
|
||||
`"ping": 42`). Send `null` or omit the field when unavailable; do not substitute
|
||||
zero for a missing measurement. Older reporters without this field remain valid.
|
||||
Fleet prefers telemetry ping and fills missing readings from fresh RCON status,
|
||||
matching players by GUID. Occupied lobbies continue RCON polling every 30 seconds.
|
||||
matching players by GUID first, then by name when no GUID matches. Name matching
|
||||
removes CoD color codes and surrounding whitespace, stays case-sensitive, and
|
||||
requires a unique name in both rosters. A player already matched by GUID cannot
|
||||
be reused by name. Occupied lobbies continue RCON polling every 30 seconds.
|
||||
RCON supplements only ping; telemetry still supplies roster membership and scores.
|
||||
RCON pings expire after 90 seconds and must match the current map and server
|
||||
lifecycle. Missing or ambiguous matches display `—`. Telemetry ping is retained
|
||||
|
||||
Reference in New Issue
Block a user