Add Prettier and ESLint tooling (Refs #77)
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@@ -7,13 +7,26 @@ import { applyRuntimePassword } from './runtime-config.js';
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export const MAP_CONFIG_FILE = 'electric_cherry_map.cfg';
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/** Loaded after Plutainer's default/main config and before map_rotate. */
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export function getServerMapConfig(game: string | null, map: string | null, mapSlug?: string | null): Buffer | null {
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export function getServerMapConfig(
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game: string | null,
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map: string | null,
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mapSlug?: string | null
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): Buffer | null {
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const entry = selectedZombieMap(game, map, mapSlug);
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return entry ? Buffer.from(`// Generated by Electric Cherry from the selected map.\nset sv_maprotation "${mapRotation(entry)}"\n`) : null;
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return entry
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? Buffer.from(
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`// Generated by Electric Cherry from the selected map.\nset sv_maprotation "${mapRotation(entry)}"\n`
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)
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: null;
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}
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/** The promoted config used for first boot and drift reconciliation. */
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export function getPromotedServerConfig(game: string | null, map: string | null, mapSlug?: string | null, rconPassword?: string | null): Buffer | null {
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export function getPromotedServerConfig(
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game: string | null,
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map: string | null,
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mapSlug?: string | null,
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rconPassword?: string | null
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): Buffer | null {
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if (!game) return null;
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const baseline = getBaselineForScope('game', game);
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if (!baseline?.current_version_id) return null;
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@@ -24,8 +37,24 @@ export function getPromotedServerConfig(game: string | null, map: string | null,
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...listPromotedOverlaysForScope('game', game),
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...(map ? listPromotedOverlaysForScope('map', map) : [])
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].flatMap((overlay) => {
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const current = overlay.current_version_id ? getVersion(overlay.current_version_id) : undefined;
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return current ? [{ id: overlay.id, text: getVersionContent(current.id).toString('utf8') }] : [];
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const current = overlay.current_version_id
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? getVersion(overlay.current_version_id)
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: undefined;
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return current
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? [{ id: overlay.id, text: getVersionContent(current.id).toString('utf8') }]
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: [];
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});
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return Buffer.from(applyRuntimePassword(composeServerCfg(getVersionContent(version.id).toString('utf8'), overlays, game, map, mapSlug), rconPassword), 'utf8');
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return Buffer.from(
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applyRuntimePassword(
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composeServerCfg(
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getVersionContent(version.id).toString('utf8'),
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overlays,
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game,
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map,
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mapSlug
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),
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rconPassword
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),
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'utf8'
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);
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}
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