Add Prettier and ESLint tooling (Refs #77)

This commit is contained in:
2026-10-09 15:56:13 -04:00
parent 8ed059b8d3
commit 16469e2d43
711 changed files with 99737 additions and 28286 deletions
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@@ -10,7 +10,7 @@ does not require a Docker socket or direct access to host filesystems.
## Run locally
Use Node.js 22.12+ (the container uses Node.js 22), npm and Python 3.
Use Node.js 22.13+ (the container uses Node.js 22), npm and Python 3.
```sh
npm ci
@@ -76,12 +76,27 @@ remove the generated fixture directory.
## Checks and builds
```sh
npm run lint
npm run check
npm test
npm run test:agent
npm run build
```
Run `npm run format` to apply Prettier formatting before committing. It uses
four-space indentation and a 100-column target for supported source, config and
documentation files, including Svelte components. Python, shell and game scripts
are outside Prettier's supported languages. Generated agent downloads and the npm
lockfile keep their generator's formatting.
`npm run lint` checks formatting without changing files, then runs the recommended
JavaScript, TypeScript and Svelte ESLint rules. Generated build output and local
runtime data are excluded. Type checking remains part of `npm run check`.
The ESLint config documents exceptions for existing Svelte navigation, list and
reactivity patterns. Individual suppressions explain intentional validation and
test fixtures. Node.js 22.13 is the minimum supported 22.x version for the lint
toolchain.
The `package.json` overrides keep SvelteKit 2 on patched `devalue` 5.x (5.9.4 or
newer) and `cookie` 0.7.x releases until its dependency ranges include those fixes.
These dependencies ship in the server bundle even though SvelteKit is a
@@ -103,17 +118,17 @@ T5/T6 server validation use the [host acceptance checklist](../guides/native-hos
Paths below are relative to the repository root.
| Path | Responsibility |
| --- | --- |
| `src/routes` | Pages and API endpoints |
| `src/lib/ui` | Shared components, stores and [UI patterns](ui-patterns.md) |
| `src/lib/server/hosts` | Enrollment, readiness and command transport |
| `src/lib/server/backends` | Instance identity and remote file access |
| `src/lib/server/provisioning/native.ts` | Lifecycle and campaign queues connected to agents |
| `src/lib/server/game-files` | Immutable uploads and streaming distribution |
| `src/lib/server/db` | SQLite schema, migrations and shared artifact storage |
| `src/lib/server/reports` | Metrics, leaderboard and capacity workers |
| `agent` | Python service, installer, packaging and tests |
| Path | Responsibility |
| --------------------------------------- | ----------------------------------------------------------- |
| `src/routes` | Pages and API endpoints |
| `src/lib/ui` | Shared components, stores and [UI patterns](ui-patterns.md) |
| `src/lib/server/hosts` | Enrollment, readiness and command transport |
| `src/lib/server/backends` | Instance identity and remote file access |
| `src/lib/server/provisioning/native.ts` | Lifecycle and campaign queues connected to agents |
| `src/lib/server/game-files` | Immutable uploads and streaming distribution |
| `src/lib/server/db` | SQLite schema, migrations and shared artifact storage |
| `src/lib/server/reports` | Metrics, leaderboard and capacity workers |
| `agent` | Python service, installer, packaging and tests |
## Performance diagnostics
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@@ -74,16 +74,16 @@ logs. Static values use text or state colors; the accent marks links and control
### Product language
| Concept | Visible label |
| --- | --- |
| A managed game instance | Server; use the friendly map and lobby name |
| Creating a server | Create server |
| Removing a server | Remove server |
| Favourite server | Pin |
| Game does not answer | Not responding |
| Games | Black Ops I / Black Ops II; BO1 / BO2 in compact labels |
| Releasing file changes | Campaigns |
| Player completion evidence | Present in final report / Not present in final report |
| Concept | Visible label |
| -------------------------- | ------------------------------------------------------- |
| A managed game instance | Server; use the friendly map and lobby name |
| Creating a server | Create server |
| Removing a server | Remove server |
| Favourite server | Pin |
| Game does not answer | Not responding |
| Games | Black Ops I / Black Ops II; BO1 / BO2 in compact labels |
| Releasing file changes | Campaigns |
| Player completion evidence | Present in final report / Not present in final report |
Keep internal values such as `t5`, `t6`, `destroy`, instance IDs, and filenames in
API fields and technical details. User-facing actions use the labels above.