Label autoscaling settings Off and On

This commit is contained in:
2026-10-07 15:52:48 -04:00
parent a7a600b687
commit 13f818963b
5 changed files with 11 additions and 11 deletions
@@ -216,7 +216,7 @@ styling, and document their use.
| --- | --- |
| Fleet cards | Map/lobby/game first; health, player count, and round next; roster and match duration below; lower-priority timing and technical identity in supporting details. Preserve compact empty cards, search, pins, table mode, and the match spotlight. |
| Server detail | Add map/game identity to the shared header with health. Keep player counts, round, and timing in the Live content so Configuration and Diagnostics remain focused on their task. |
| Autoscaling | Use shared identity and mode badges, a compact count strip, and a prominent current decision/blocker. Keep per-map targets, Off/Create and destroy mode, ownership, global pause, and unsettled operations visible. Reuse existing evidence/history disclosures. |
| Autoscaling | Use shared identity and mode badges, a compact count strip, and a prominent current decision/blocker. Keep per-map targets, Off/On setting, ownership, global pause, and unsettled operations visible. Reuse existing evidence/history disclosures. |
| Provisioning and host operations | Use consistent labels and status components while preserving action, target, result, elapsed time, and specific wait reasons. Put long IDs, source paths, and low-level metadata behind explicit details/copy controls. |
| Player and match results | Reuse map identity and achievement treatment across profile highlights, match results, and downloaded cards. Distinguish a current record from a record earned at that time. |