Add deploy + destroy server flow; migrate to t5_<mode>_<slug>_<n> naming
Full server lifecycle management from Electric Cherry: pick game/mode/map/pluto key in the Fleet page, EC provisions the deployment via Komodo, allocates a port in 28960-28980, creates the 0o777 host dir, and starts the container. Destroy button tears everything down (Komodo Destroy+Delete, rm -rf host dir, transactional DB cleanup) and surfaces any partial-failure warnings inline. Same phase cuts over to the new naming scheme (t5_zombie_cosmodrome_1 etc.). Komodo entity names now match EC server names 1:1 (no more _/- transform), and the map catalog carries friendly/slug/canonical for each of the 11 t5 zombie maps. Server rows gain game_mode, map_slug, host_dir, config_file, game_id, image, created_by, and destroyed_at columns for provisioning + audit. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -5,7 +5,7 @@ let fixture: Fixture;
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beforeEach(async () => {
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vi.resetModules();
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fixture = await newFixture(['t5_kino_1', 't5_ascension_1']);
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fixture = await newFixture(['t5_zombie_theater_1', 't5_zombie_cosmodrome_1']);
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// No integrations → sweep marks rows manual, exercising that branch.
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delete process.env.KOMODO_ADDRESS;
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delete process.env.RCON_PASSWORD;
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@@ -31,12 +31,12 @@ describe('sweep', () => {
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.prepare(
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"INSERT INTO deployment_servers (deployment_id, server, files_changed, restart_state, attempts) VALUES (?, ?, 1, 'pending', 0)"
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)
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.run(depId, 't5_kino_1');
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.run(depId, 't5_zombie_theater_1');
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db()
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.prepare(
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"INSERT INTO deployment_servers (deployment_id, server, files_changed, restart_state, attempts) VALUES (?, ?, 1, 'pending', 0)"
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)
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.run(depId, 't5_ascension_1');
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.run(depId, 't5_zombie_cosmodrome_1');
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await sweep();
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