Add deploy + destroy server flow; migrate to t5_<mode>_<slug>_<n> naming

Full server lifecycle management from Electric Cherry: pick game/mode/map/pluto
key in the Fleet page, EC provisions the deployment via Komodo, allocates a
port in 28960-28980, creates the 0o777 host dir, and starts the container.
Destroy button tears everything down (Komodo Destroy+Delete, rm -rf host dir,
transactional DB cleanup) and surfaces any partial-failure warnings inline.

Same phase cuts over to the new naming scheme (t5_zombie_cosmodrome_1 etc.).
Komodo entity names now match EC server names 1:1 (no more _/- transform), and
the map catalog carries friendly/slug/canonical for each of the 11 t5 zombie
maps. Server rows gain game_mode, map_slug, host_dir, config_file, game_id,
image, created_by, and destroyed_at columns for provisioning + audit.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-09-13 18:38:42 -04:00
co-authored by Claude Opus 4.7
parent 8c15cae80d
commit 13a29e5ace
25 changed files with 1103 additions and 123 deletions
+1 -1
View File
@@ -16,7 +16,7 @@ const { resolveLogPath, tailLog, isLogKey } = await import(
'../../src/lib/server/fleet/logs.js'
);
const SERVER = 't5_test_1';
const SERVER = 't5_zombie_theater_1';
const LOG_DIR = resolve(TMP_ROOT, SERVER, 'logs');
beforeEach(() => {