Add deploy + destroy server flow; migrate to t5_<mode>_<slug>_<n> naming
Full server lifecycle management from Electric Cherry: pick game/mode/map/pluto key in the Fleet page, EC provisions the deployment via Komodo, allocates a port in 28960-28980, creates the 0o777 host dir, and starts the container. Destroy button tears everything down (Komodo Destroy+Delete, rm -rf host dir, transactional DB cleanup) and surfaces any partial-failure warnings inline. Same phase cuts over to the new naming scheme (t5_zombie_cosmodrome_1 etc.). Komodo entity names now match EC server names 1:1 (no more _/- transform), and the map catalog carries friendly/slug/canonical for each of the 11 t5 zombie maps. Server rows gain game_mode, map_slug, host_dir, config_file, game_id, image, created_by, and destroyed_at columns for provisioning + audit. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -15,7 +15,7 @@ export interface Fixture {
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* under test is imported. There's no shared/scripts directory anymore — the
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* upload-only model puts script content in the DB.
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*/
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export async function newFixture(servers: string[] = ['t5_kino_1']): Promise<Fixture> {
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export async function newFixture(servers: string[] = ['t5_zombie_theater_1']): Promise<Fixture> {
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const root = await mkdtemp(join(tmpdir(), 'cherry-'));
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const t5 = join(root, 't5');
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const betaArchive = join(root, 'beta-archive');
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