Add deploy + destroy server flow; migrate to t5_<mode>_<slug>_<n> naming

Full server lifecycle management from Electric Cherry: pick game/mode/map/pluto
key in the Fleet page, EC provisions the deployment via Komodo, allocates a
port in 28960-28980, creates the 0o777 host dir, and starts the container.
Destroy button tears everything down (Komodo Destroy+Delete, rm -rf host dir,
transactional DB cleanup) and surfaces any partial-failure warnings inline.

Same phase cuts over to the new naming scheme (t5_zombie_cosmodrome_1 etc.).
Komodo entity names now match EC server names 1:1 (no more _/- transform), and
the map catalog carries friendly/slug/canonical for each of the 11 t5 zombie
maps. Server rows gain game_mode, map_slug, host_dir, config_file, game_id,
image, created_by, and destroyed_at columns for provisioning + audit.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-09-13 18:38:42 -04:00
co-authored by Claude Opus 4.7
parent 8c15cae80d
commit 13a29e5ace
25 changed files with 1103 additions and 123 deletions
+1 -1
View File
@@ -15,7 +15,7 @@ export interface Fixture {
* under test is imported. There's no shared/scripts directory anymore — the
* upload-only model puts script content in the DB.
*/
export async function newFixture(servers: string[] = ['t5_kino_1']): Promise<Fixture> {
export async function newFixture(servers: string[] = ['t5_zombie_theater_1']): Promise<Fixture> {
const root = await mkdtemp(join(tmpdir(), 'cherry-'));
const t5 = join(root, 't5');
const betaArchive = join(root, 'beta-archive');