Add deploy + destroy server flow; migrate to t5_<mode>_<slug>_<n> naming
Full server lifecycle management from Electric Cherry: pick game/mode/map/pluto key in the Fleet page, EC provisions the deployment via Komodo, allocates a port in 28960-28980, creates the 0o777 host dir, and starts the container. Destroy button tears everything down (Komodo Destroy+Delete, rm -rf host dir, transactional DB cleanup) and surfaces any partial-failure warnings inline. Same phase cuts over to the new naming scheme (t5_zombie_cosmodrome_1 etc.). Komodo entity names now match EC server names 1:1 (no more _/- transform), and the map catalog carries friendly/slug/canonical for each of the 11 t5 zombie maps. Server rows gain game_mode, map_slug, host_dir, config_file, game_id, image, created_by, and destroyed_at columns for provisioning + audit. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -1,6 +1,7 @@
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<script lang="ts">
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import { onMount, onDestroy } from 'svelte';
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import { page } from '$app/stores';
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import { goto } from '$app/navigation';
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import { statusByServer } from '$ui/stores/servers.js';
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import type { RosterPlayer, Health, RconEndpoint, RconFailure } from '$ui/stores/servers.js';
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import StatusDot from '$ui/components/StatusDot.svelte';
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@@ -111,6 +112,9 @@
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let diagnosing = $state(false);
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let rconProbe = $state<RconProbeResult | null>(null);
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let probingRcon = $state(false);
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let destroying = $state(false);
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let destroyError = $state<string | null>(null);
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let destroyWarnings = $state<string[]>([]);
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async function loadServer(): Promise<void> {
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const [srvRes, depRes, invRes] = await Promise.all([
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@@ -213,6 +217,46 @@
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}
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}
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async function destroyThisServer(): Promise<void> {
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if (destroying || !name) return;
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const confirmed = confirm(
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`Destroy ${name}?\n\nThis stops the container, deletes the Komodo deployment, ` +
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`removes the host directory, and drops all deployment history for this server. ` +
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`Cannot be undone.`
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);
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if (!confirmed) return;
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destroying = true;
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destroyError = null;
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destroyWarnings = [];
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try {
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const res = await fetch(`/api/servers/${encodeURIComponent(name)}`, { method: 'DELETE' });
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const body = (await res.json()) as {
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ok: boolean;
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error?: string;
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warnings?: string[];
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};
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if (!body.ok) {
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destroyError = body.error ?? 'destroy failed';
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destroyWarnings = body.warnings ?? [];
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destroying = false;
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return;
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}
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// Best-effort partial failures still deleted the server — proceed
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// to the fleet page and let the operator see the warnings there,
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// but for now just show them here if any occurred.
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if (body.warnings && body.warnings.length > 0) {
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destroyWarnings = body.warnings;
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// Give the operator a moment to notice, then navigate.
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setTimeout(() => goto('/'), 1500);
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return;
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}
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await goto('/');
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} catch (err) {
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destroyError = (err as Error).message;
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destroying = false;
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}
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}
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async function probeRcon(): Promise<void> {
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if (probingRcon || !name) return;
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probingRcon = true;
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@@ -242,13 +286,31 @@
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<StatusDot health={effectiveHealth} size={12} />
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<h1>{server.name}</h1>
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</div>
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<div class="player-block">
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<div class="player-count" class:has-players={(effectivePlayers ?? 0) > 0}>
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{effectivePlayers ?? '—'}
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<div class="hero-right">
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<div class="player-block">
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<div class="player-count" class:has-players={(effectivePlayers ?? 0) > 0}>
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{effectivePlayers ?? '—'}
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</div>
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<div class="player-label">players</div>
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</div>
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<div class="player-label">players</div>
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<button
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class="danger destroy-btn"
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onclick={destroyThisServer}
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disabled={destroying}
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title="Stop container, delete Komodo deployment, remove host dir, drop DB rows."
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>
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{destroying ? 'destroying…' : 'destroy server'}
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</button>
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</div>
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</div>
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{#if destroyError}
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<p class="destroy-flash">{destroyError}</p>
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{/if}
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{#if destroyWarnings.length > 0}
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<ul class="destroy-warn">
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{#each destroyWarnings as w}<li>{w}</li>{/each}
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</ul>
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{/if}
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<div class="hero-meta">
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<span class="pair"><span class="k">map</span> <span class="v">{effectiveMap ?? '—'}</span></span>
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{#if gametypeLabel(effectiveGametype)}
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@@ -530,6 +592,42 @@
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gap: 24px;
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}
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.name-row { display: flex; align-items: center; gap: 14px; min-width: 0; }
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.hero-right { display: flex; align-items: flex-start; gap: 20px; }
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.destroy-btn {
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background: var(--bg-nav);
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border: 1px solid rgba(255, 48, 80, 0.4);
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color: var(--danger-500);
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border-radius: var(--r-sm);
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padding: 10px 16px;
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font-family: var(--font-body);
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font-size: var(--text-sm);
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font-weight: 600;
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cursor: pointer;
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transition: background 0.15s, box-shadow 0.15s;
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align-self: center;
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}
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.destroy-btn:hover:not(:disabled) {
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background: rgba(255, 48, 80, 0.10);
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box-shadow: 0 0 0 1px rgba(255, 48, 80, 0.4);
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}
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.destroy-btn:disabled { opacity: 0.5; cursor: default; }
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.destroy-flash {
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margin: 16px 0 0;
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color: var(--danger-500);
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font-family: var(--font-mono);
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font-size: var(--text-mono);
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}
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.destroy-warn {
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margin: 12px 0 0;
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padding: 10px 16px;
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color: var(--amber-500);
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background: rgba(255, 176, 32, 0.08);
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border: 1px solid rgba(255, 176, 32, 0.3);
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border-radius: var(--r-sm);
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font-family: var(--font-mono);
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font-size: var(--text-mono-sm);
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list-style: disc inside;
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}
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h1 {
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margin: 0;
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font-family: var(--font-display);
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