Add deploy + destroy server flow; migrate to t5_<mode>_<slug>_<n> naming

Full server lifecycle management from Electric Cherry: pick game/mode/map/pluto
key in the Fleet page, EC provisions the deployment via Komodo, allocates a
port in 28960-28980, creates the 0o777 host dir, and starts the container.
Destroy button tears everything down (Komodo Destroy+Delete, rm -rf host dir,
transactional DB cleanup) and surfaces any partial-failure warnings inline.

Same phase cuts over to the new naming scheme (t5_zombie_cosmodrome_1 etc.).
Komodo entity names now match EC server names 1:1 (no more _/- transform), and
the map catalog carries friendly/slug/canonical for each of the 11 t5 zombie
maps. Server rows gain game_mode, map_slug, host_dir, config_file, game_id,
image, created_by, and destroyed_at columns for provisioning + audit.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-09-13 18:38:42 -04:00
co-authored by Claude Opus 4.7
parent 8c15cae80d
commit 13a29e5ace
25 changed files with 1103 additions and 123 deletions
+15
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import { json } from '@sveltejs/kit';
import { destroyServer } from '$lib/server/fleet/create.js';
export async function DELETE({ params }: { params: { name: string } }) {
const name = params.name;
if (!name) {
return json({ ok: false, error: 'server name required', kind: 'bad-request' }, { status: 400 });
}
const result = await destroyServer(name);
if (!result.ok) {
const status = result.kind === 'not-found' ? 404 : 500;
return json({ ok: false, error: result.message, kind: result.kind, warnings: result.warnings }, { status });
}
return json({ ok: true, warnings: result.warnings });
}