Add deploy + destroy server flow; migrate to t5_<mode>_<slug>_<n> naming
Full server lifecycle management from Electric Cherry: pick game/mode/map/pluto key in the Fleet page, EC provisions the deployment via Komodo, allocates a port in 28960-28980, creates the 0o777 host dir, and starts the container. Destroy button tears everything down (Komodo Destroy+Delete, rm -rf host dir, transactional DB cleanup) and surfaces any partial-failure warnings inline. Same phase cuts over to the new naming scheme (t5_zombie_cosmodrome_1 etc.). Komodo entity names now match EC server names 1:1 (no more _/- transform), and the map catalog carries friendly/slug/canonical for each of the 11 t5 zombie maps. Server rows gain game_mode, map_slug, host_dir, config_file, game_id, image, created_by, and destroyed_at columns for provisioning + audit. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -1,8 +1,10 @@
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import { json } from '@sveltejs/kit';
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import { listServers, heldByBeta } from '$lib/server/fleet/servers.js';
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import { classifyHealth } from '$lib/server/fleet/health.js';
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import { createServer } from '$lib/server/fleet/create.js';
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import { config, komodoConfigured, rconConfigured } from '$lib/server/config.js';
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import type { RconPlayer } from '$lib/server/integrations/rcon.js';
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import type { GameMode } from '$lib/server/fleet/map-aliases.js';
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function safeJson<T>(raw: string | null): T | null {
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if (!raw) return null;
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@@ -35,3 +37,34 @@ export async function GET() {
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}
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});
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}
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export async function POST({ request }: { request: Request }) {
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const body = (await request.json().catch(() => ({}))) as {
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gameMode?: string;
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mapSlug?: string;
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plutoKey?: string;
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};
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if (typeof body.gameMode !== 'string' || typeof body.mapSlug !== 'string' || typeof body.plutoKey !== 'string') {
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return json(
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{ ok: false, error: 'gameMode, mapSlug, and plutoKey are required strings', kind: 'bad-request' },
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{ status: 400 }
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);
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}
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if (body.plutoKey.trim().length === 0) {
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return json({ ok: false, error: 'plutoKey cannot be empty', kind: 'bad-request' }, { status: 400 });
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}
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const result = await createServer({
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gameMode: body.gameMode as GameMode,
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mapSlug: body.mapSlug,
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plutoKey: body.plutoKey,
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createdBy: 'ui'
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});
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if (!result.ok) {
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const status = result.kind === 'unconfigured' ? 503
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: result.kind === 'unknown-map' || result.kind === 'no-slot' || result.kind === 'no-port' ? 409
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: 500;
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return json({ ok: false, error: result.message, kind: result.kind }, { status });
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}
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return json({ ok: true, name: result.name, port: result.port });
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}
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