Add deploy + destroy server flow; migrate to t5_<mode>_<slug>_<n> naming

Full server lifecycle management from Electric Cherry: pick game/mode/map/pluto
key in the Fleet page, EC provisions the deployment via Komodo, allocates a
port in 28960-28980, creates the 0o777 host dir, and starts the container.
Destroy button tears everything down (Komodo Destroy+Delete, rm -rf host dir,
transactional DB cleanup) and surfaces any partial-failure warnings inline.

Same phase cuts over to the new naming scheme (t5_zombie_cosmodrome_1 etc.).
Komodo entity names now match EC server names 1:1 (no more _/- transform), and
the map catalog carries friendly/slug/canonical for each of the 11 t5 zombie
maps. Server rows gain game_mode, map_slug, host_dir, config_file, game_id,
image, created_by, and destroyed_at columns for provisioning + audit.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-09-13 18:38:42 -04:00
co-authored by Claude Opus 4.7
parent 8c15cae80d
commit 13a29e5ace
25 changed files with 1103 additions and 123 deletions
@@ -0,0 +1,282 @@
<script lang="ts">
import { onMount } from 'svelte';
import { goto } from '$app/navigation';
interface T5MapEntry {
friendly: string;
slug: string;
canonical: string;
}
let { open = $bindable(false) }: { open?: boolean } = $props();
let dialog: HTMLDialogElement | undefined = $state();
let maps = $state<T5MapEntry[]>([]);
let mapsError = $state<string | null>(null);
let mapsLoaded = $state(false);
let gameMode = $state<'zombie'>('zombie');
let mapSlug = $state<string>('');
let plutoKey = $state('');
let deploying = $state(false);
let flash = $state<string | null>(null);
onMount(async () => {
try {
const res = await fetch('/api/maps');
const body = (await res.json()) as { t5Zombie: T5MapEntry[] };
maps = body.t5Zombie;
if (maps.length > 0) mapSlug = maps[0].slug;
} catch (err) {
mapsError = (err as Error).message;
} finally {
mapsLoaded = true;
}
});
// Track prior open value manually — using $effect with `open` triggers on
// every render and repeatedly re-shows the modal.
let wasOpen = $state(false);
$effect(() => {
if (!dialog) return;
if (open && !wasOpen) {
reset();
dialog.showModal();
} else if (!open && wasOpen) {
if (dialog.open) dialog.close();
}
wasOpen = open;
});
function reset(): void {
plutoKey = '';
flash = null;
deploying = false;
if (maps.length > 0 && !maps.some((m) => m.slug === mapSlug)) mapSlug = maps[0].slug;
}
function close(): void {
open = false;
}
// Click-outside-to-close (native <dialog> only supports Esc).
function onDialogClick(e: MouseEvent): void {
if (!dialog) return;
const rect = dialog.getBoundingClientRect();
const inDialog =
e.clientX >= rect.left && e.clientX <= rect.right &&
e.clientY >= rect.top && e.clientY <= rect.bottom;
if (!inDialog) close();
}
let selectedMap = $derived(maps.find((m) => m.slug === mapSlug));
let previewName = $derived(
selectedMap ? `t5_${gameMode}_${selectedMap.slug}_?` : ''
);
async function submit(e: SubmitEvent): Promise<void> {
e.preventDefault();
if (deploying) return;
if (!selectedMap) {
flash = 'pick a map';
return;
}
if (plutoKey.trim().length === 0) {
flash = 'pluto server key is required';
return;
}
deploying = true;
flash = null;
try {
const res = await fetch('/api/servers', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ gameMode, mapSlug: selectedMap.slug, plutoKey })
});
const body = (await res.json()) as {
ok: boolean;
name?: string;
port?: number;
error?: string;
kind?: string;
};
if (!body.ok || !body.name) {
flash = body.error ?? 'deploy failed';
deploying = false;
return;
}
close();
await goto(`/servers/${encodeURIComponent(body.name)}`);
} catch (err) {
flash = (err as Error).message;
deploying = false;
}
}
</script>
<dialog bind:this={dialog} onclick={onDialogClick} onclose={() => (open = false)}>
<form class="dlg" onsubmit={submit}>
<h3>Deploy new server</h3>
{#if mapsError}
<p class="flash">failed to load map catalog: {mapsError}</p>
{:else if !mapsLoaded}
<p class="hint">loading map catalog…</p>
{:else}
<div class="row">
<span class="row-label">Game</span>
<div class="readonly mono">Black Ops 1 (t5)</div>
</div>
<div class="row">
<label for="mode">Mode</label>
<select id="mode" bind:value={gameMode} disabled={deploying}>
<option value="zombie">Zombies</option>
</select>
</div>
<div class="row">
<label for="map">Map</label>
<select id="map" bind:value={mapSlug} disabled={deploying}>
{#each maps as m (m.slug)}
<option value={m.slug}>{m.friendly}</option>
{/each}
</select>
</div>
<div class="row">
<label for="key">Pluto server key</label>
<input
id="key"
type="password"
bind:value={plutoKey}
placeholder="paste each deploy — not stored"
autocomplete="off"
disabled={deploying}
/>
</div>
<div class="preview">
<span class="k">will create</span>
<span class="v mono">{previewName || '—'}</span>
<span class="sub">(lobby number + port auto-assigned)</span>
</div>
<div class="dlg-actions">
<button type="button" class="secondary" onclick={close} disabled={deploying}>cancel</button>
<button type="submit" class="primary" disabled={deploying || !selectedMap}>
{deploying ? 'deploying…' : 'deploy server'}
</button>
</div>
{/if}
{#if flash}<p class="flash">{flash}</p>{/if}
</form>
</dialog>
<style>
dialog {
background: var(--bg-nav);
color: var(--ink-100);
border: 1px solid var(--border);
border-radius: var(--r-md);
padding: 0;
max-width: 520px;
width: calc(100vw - 40px);
}
dialog::backdrop { background: rgba(0, 0, 0, 0.6); }
.dlg { display: flex; flex-direction: column; gap: 14px; padding: var(--pad-panel); }
h3 {
margin: 0;
font-family: var(--font-body);
font-size: var(--text-xs);
font-weight: 700;
text-transform: uppercase;
letter-spacing: 1.5px;
color: var(--ink-300);
}
.row {
display: grid;
grid-template-columns: 130px 1fr;
gap: 12px;
align-items: center;
}
.row label, .row-label {
color: var(--ink-500);
font-family: var(--font-body);
font-size: var(--text-xs);
text-transform: uppercase;
letter-spacing: 1px;
}
.row select, .row input {
background: var(--bg-page);
color: var(--ink-100);
border: 1px solid var(--border);
border-radius: var(--r-sm);
padding: 10px 12px;
font-family: var(--font-mono);
font-size: var(--text-mono);
width: 100%;
}
.row input:focus, .row select:focus {
outline: none;
border-color: var(--accent);
box-shadow: var(--accent-glow);
}
.readonly {
color: var(--ink-300);
padding: 10px 0;
}
.preview {
display: flex;
flex-wrap: wrap;
align-items: baseline;
gap: 10px;
padding: 12px 14px;
background: var(--bg-card);
border: 1px solid var(--border);
border-left: 3px solid var(--accent);
border-radius: var(--r-sm);
font-size: var(--text-mono);
}
.preview .k {
color: var(--ink-500);
font-family: var(--font-body);
font-size: var(--text-xs);
text-transform: uppercase;
letter-spacing: 1px;
}
.preview .v { color: var(--cream); }
.preview .sub {
color: var(--ink-500);
font-family: var(--font-body);
font-size: var(--text-xs);
}
.mono { font-family: var(--font-mono); }
.dlg-actions { display: flex; gap: 10px; justify-content: flex-end; margin-top: 6px; }
button.primary {
background: linear-gradient(180deg, var(--blue-500), var(--blue-600));
border: 1px solid var(--blue-400);
color: var(--cream);
border-radius: var(--r-sm);
padding: 10px 16px;
font-family: var(--font-body);
font-weight: 600;
cursor: pointer;
}
button.primary:disabled { opacity: 0.4; cursor: default; }
button.secondary {
background: var(--bg-card);
color: var(--ink-100);
border: 1px solid var(--border);
border-radius: var(--r-sm);
padding: 10px 16px;
font-family: var(--font-body);
font-size: var(--text-sm);
cursor: pointer;
}
button.secondary:hover:not(:disabled) { border-color: var(--accent); box-shadow: var(--accent-glow); }
button.secondary:disabled { opacity: 0.4; cursor: default; }
.flash { color: var(--danger-500); font-family: var(--font-mono); font-size: var(--text-mono); margin: 0; }
.hint { color: var(--ink-500); font-family: var(--font-mono); font-size: var(--text-mono); margin: 0; }
</style>