Add deploy + destroy server flow; migrate to t5_<mode>_<slug>_<n> naming

Full server lifecycle management from Electric Cherry: pick game/mode/map/pluto
key in the Fleet page, EC provisions the deployment via Komodo, allocates a
port in 28960-28980, creates the 0o777 host dir, and starts the container.
Destroy button tears everything down (Komodo Destroy+Delete, rm -rf host dir,
transactional DB cleanup) and surfaces any partial-failure warnings inline.

Same phase cuts over to the new naming scheme (t5_zombie_cosmodrome_1 etc.).
Komodo entity names now match EC server names 1:1 (no more _/- transform), and
the map catalog carries friendly/slug/canonical for each of the 11 t5 zombie
maps. Server rows gain game_mode, map_slug, host_dir, config_file, game_id,
image, created_by, and destroyed_at columns for provisioning + audit.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-09-13 18:38:42 -04:00
co-authored by Claude Opus 4.7
parent 8c15cae80d
commit 13a29e5ace
25 changed files with 1103 additions and 123 deletions
+9
View File
@@ -23,6 +23,15 @@ CREATE TABLE IF NOT EXISTS servers (
last_seen_at TEXT, -- ISO ts of last successful RCON reply
last_error TEXT, -- last RCON failure reason (cleared on success)
last_reply_snippet TEXT, -- hex+ASCII of last bad-reply UDP payload
-- Provisioning fields — set when Electric Cherry creates the deployment.
game_mode TEXT, -- 'zombie' | 'mp' | 'sp' (currently zombie only)
map_slug TEXT, -- 'cosmodrome' — short slug used in server name
host_dir TEXT, -- absolute host path bind-mounted into the container
config_file TEXT, -- e.g. 'dedicated_sp.cfg' (PLUTAINER_CONFIG_FILE)
game_id TEXT, -- e.g. 't5sp' (PLUTAINER_GAME)
image TEXT, -- e.g. 'ghcr.io/ayymoss/plutainer:latest'
created_by TEXT, -- 'ui' | operator identifier
destroyed_at TEXT, -- ISO ts when tombstoned (row usually deleted; kept as safety net)
created_at TEXT NOT NULL DEFAULT (strftime('%Y-%m-%dT%H:%M:%fZ','now'))
);