Add deploy + destroy server flow; migrate to t5_<mode>_<slug>_<n> naming
Full server lifecycle management from Electric Cherry: pick game/mode/map/pluto key in the Fleet page, EC provisions the deployment via Komodo, allocates a port in 28960-28980, creates the 0o777 host dir, and starts the container. Destroy button tears everything down (Komodo Destroy+Delete, rm -rf host dir, transactional DB cleanup) and surfaces any partial-failure warnings inline. Same phase cuts over to the new naming scheme (t5_zombie_cosmodrome_1 etc.). Komodo entity names now match EC server names 1:1 (no more _/- transform), and the map catalog carries friendly/slug/canonical for each of the 11 t5 zombie maps. Server rows gain game_mode, map_slug, host_dir, config_file, game_id, image, created_by, and destroyed_at columns for provisioning + audit. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -28,7 +28,16 @@ const SERVERS_COLUMNS: Array<{ name: string; ddl: string }> = [
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{ name: 'last_reply_snippet', ddl: 'ALTER TABLE servers ADD COLUMN last_reply_snippet TEXT' },
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// Script-scope columns — static per server, populated via server-edit UI.
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{ name: 'game', ddl: 'ALTER TABLE servers ADD COLUMN game TEXT' },
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{ name: 'map', ddl: 'ALTER TABLE servers ADD COLUMN map TEXT' }
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{ name: 'map', ddl: 'ALTER TABLE servers ADD COLUMN map TEXT' },
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// Provisioning columns — populated when EC creates the deployment.
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{ name: 'game_mode', ddl: 'ALTER TABLE servers ADD COLUMN game_mode TEXT' },
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{ name: 'map_slug', ddl: 'ALTER TABLE servers ADD COLUMN map_slug TEXT' },
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{ name: 'host_dir', ddl: 'ALTER TABLE servers ADD COLUMN host_dir TEXT' },
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{ name: 'config_file', ddl: 'ALTER TABLE servers ADD COLUMN config_file TEXT' },
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{ name: 'game_id', ddl: 'ALTER TABLE servers ADD COLUMN game_id TEXT' },
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{ name: 'image', ddl: 'ALTER TABLE servers ADD COLUMN image TEXT' },
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{ name: 'created_by', ddl: 'ALTER TABLE servers ADD COLUMN created_by TEXT' },
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{ name: 'destroyed_at', ddl: 'ALTER TABLE servers ADD COLUMN destroyed_at TEXT' }
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];
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function migrateServers(handle: Database.Database): void {
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