Count only completed games in player leaderboards
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<div class="stat"><span>Average rounds per game</span><strong>{ratio(stats.roundsSurvived, stats.gamesPlayed)}</strong></div>
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<div class="stat"><span>Completion rate</span><strong>{ratio(stats.gamesCompleted, stats.gamesPlayed, true)}</strong></div>
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</div>
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<p class="note">Averages include games in progress. A dash means there is no denominator for that metric.</p>
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<p class="note">Only completed games contribute. Completion rate measures how often the player appeared in the final report. A dash means there is no denominator for that metric.</p>
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</section>
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<section class="panel" aria-labelledby="maps-title">
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@@ -72,7 +72,7 @@
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</section>
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<section class="panel" aria-labelledby="history-title">
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<div class="panel-heading"><h2 id="history-title">Match history</h2><p>Matches from both games, most recently observed first. Stats reflect this player's participation.</p></div>
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<div class="panel-heading"><h2 id="history-title">Match history</h2><p>Completed matches from both games, most recently observed first. Stats reflect this player's participation.</p></div>
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<!-- svelte-ignore a11y_no_noninteractive_tabindex (Scrollable table for keyboard users.) -->
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<div class="table-scroll" role="region" aria-label="Player match history" tabindex="0">
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<table>
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</div>
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</section>
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<details class="note"><summary>How these stats work</summary>
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<p>Lifetime stats combine saved telemetry from Black Ops I and Black Ops II, including active and interrupted games. Highest round includes mid-game joins; total rounds only counts observed round progression. Kills, headshots, revives and downs use each match's highest reported counters.</p>
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<p>Lifetime stats combine completed games from Black Ops I and Black Ops II. Games in progress and interrupted games do not contribute. Highest round includes mid-game joins; total rounds only counts observed round progression. Kills, headshots, revives and downs use each match's highest reported counters.</p>
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<p>Highest reported score is the largest observed points balance, not total points earned. Completion requires the player to appear in the final report. Records stay with the same GUID across both games when a player changes names, and the latest reported name is displayed.</p>
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</details>
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</section>
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