Show friendly map titles in fleet cards
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// T5 (Black Ops 1) zombies map catalog. Server names encode `slug` so we can
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// derive game, mode, and map from the folder name (t5_zombie_cosmodrome_1 →
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// game 't5', mode 'zombie', slug 'cosmodrome', canonical 'zombie_cosmodrome').
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//
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// Fields:
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// friendly — human name shown in the deploy UI dropdown
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// slug — segment used in server name (t5_zombie_<slug>_<n>)
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// canonical — actual mapname Pluto/RCON emits (matches T5 script scoping)
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//
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// Add rows when new maps land; keep slugs short so paths stay readable.
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export interface T5MapEntry {
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friendly: string;
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slug: string;
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canonical: string;
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}
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export const T5_ZOMBIE_MAPS: readonly T5MapEntry[] = Object.freeze([
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{ friendly: 'Kino Der Toten', slug: 'theater', canonical: 'zombie_theater' },
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{ friendly: 'Ascension', slug: 'cosmodrome', canonical: 'zombie_cosmodrome' },
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{ friendly: 'Call of the Dead', slug: 'coast', canonical: 'zombie_coast' },
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{ friendly: 'Shangri-La', slug: 'temple', canonical: 'zombie_temple' },
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{ friendly: 'Moon', slug: 'moon', canonical: 'zombie_moon' },
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{ friendly: 'Five', slug: 'pentagon', canonical: 'zombie_pentagon' },
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{ friendly: 'Dead Ops Arcade', slug: 'zombietron', canonical: 'zombietron' },
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{ friendly: 'Nacht Der Untoten', slug: 'prototype', canonical: 'zombie_cod5_prototype' },
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{ friendly: 'Verrückt', slug: 'asylum', canonical: 'zombie_cod5_asylum' },
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{ friendly: 'Shi No Numa', slug: 'sumpf', canonical: 'zombie_cod5_sumpf' },
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{ friendly: 'Der Riese', slug: 'factory', canonical: 'zombie_cod5_factory' }
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]);
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const BY_SLUG: ReadonlyMap<string, T5MapEntry> = new Map(
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T5_ZOMBIE_MAPS.map((m) => [m.slug, m])
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);
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// Older folder names used friendly names (shi_no_numa) instead of engine
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// slugs (sumpf). Keep deriving their canonical map from the same catalog.
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const BY_FRIENDLY_SLUG: ReadonlyMap<string, T5MapEntry> = new Map(
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T5_ZOMBIE_MAPS.map((m) => [m.friendly.toLowerCase().replace(/[^a-z0-9]/g, ''), m])
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);
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export function t5ZombieMapBySlug(slug: string): T5MapEntry | undefined {
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return BY_SLUG.get(slug.toLowerCase());
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}
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export type GameMode = 'zombie' | 'mp' | 'sp';
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export interface ParsedServerName {
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game: string; // 't5'
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gameMode: GameMode | null; // 'zombie' — null when the second segment isn't a known mode
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mapSlug: string; // 'cosmodrome' — joined without separators for lookup
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mapCanonical: string | null;// 'zombie_cosmodrome' — null when slug not in catalog
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lobby: number | null;
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}
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const KNOWN_MODES: ReadonlySet<GameMode> = new Set(['zombie', 'mp', 'sp']);
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/**
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* `t5_zombie_cosmodrome_1` → { game:'t5', gameMode:'zombie', mapSlug:'cosmodrome', mapCanonical:'zombie_cosmodrome', lobby:1 }
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*
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* Rules:
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* - First segment = game
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* - Second segment = mode when it matches a known mode (zombie|mp|sp); otherwise the whole
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* tail is treated as legacy `<game>_<slug>_<n>` (mode null, slug from segments 1..-1)
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* - Trailing all-digits segment = lobby number
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* - Everything in between = map slug (joined without separators for the catalog lookup)
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*
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* Multi-word slugs still work because we strip underscores when looking up
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* (e.g. `t5_zombie_shi_no_numa_1` → slug 'shinonuma').
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*/
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export function parseServerName(name: string): ParsedServerName | null {
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const parts = name.split('_').filter(Boolean);
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if (parts.length < 2) return null;
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const game = parts[0];
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const lastIsLobby = /^\d+$/.test(parts[parts.length - 1]);
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const lobby = lastIsLobby ? Number.parseInt(parts[parts.length - 1], 10) : null;
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const tail = lastIsLobby ? parts.slice(1, -1) : parts.slice(1);
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if (tail.length === 0) return null;
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let gameMode: GameMode | null = null;
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let slugParts = tail;
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const maybeMode = tail[0].toLowerCase();
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if (KNOWN_MODES.has(maybeMode as GameMode)) {
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gameMode = maybeMode as GameMode;
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slugParts = tail.slice(1);
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}
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if (slugParts.length === 0) return null;
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const mapSlug = slugParts.join('').toLowerCase();
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const mapCanonical = (BY_SLUG.get(mapSlug) ?? BY_FRIENDLY_SLUG.get(mapSlug))?.canonical ?? null;
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return { game, gameMode, mapSlug, mapCanonical, lobby };
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}
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