Add server chat tab and show all four players
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@@ -18,6 +18,7 @@
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import { elapsedSince } from '$ui/duration.js';
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import PlayerScoreboard from '$ui/components/PlayerScoreboard.svelte';
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import LogPanel from '$ui/components/LogPanel.svelte';
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import ChatPanel from '$ui/components/ChatPanel.svelte';
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import { gametypeLabel } from '$ui/gametype.js';
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import { decodeRconError, rconFixHint } from '$ui/rconError.js';
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import { komodoFixHint, type KomodoPortFailure } from '$ui/komodoError.js';
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@@ -101,7 +102,7 @@
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let rconProbe = $state<RconProbeResult | null>(null);
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let probingRcon = $state(false);
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let destroyOpen = $state(false);
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const sectionIds = ['scoreboard', 'logs', 'config', 'inventory', 'diagnostics', 'history'];
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const sectionIds = ['scoreboard', 'chat', 'logs', 'config', 'inventory', 'diagnostics', 'history'];
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const activeTab = $derived(sectionIds.includes($page.url.searchParams.get('tab') ?? '') ? $page.url.searchParams.get('tab')! : 'scoreboard');
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function changeTab(tab: string) {
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const url = new URL($page.url);
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@@ -212,6 +213,7 @@
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// Tab config — Diagnostics gets a warning badge when there's an issue.
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let tabs = $derived([
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{ id: 'scoreboard', label: 'Scoreboard', badge: scoreboard?.players.length ?? null },
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{ id: 'chat', label: 'Chat' },
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{ id: 'logs', label: 'Logs' },
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{ id: 'config', label: 'Config' },
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{ id: 'inventory', label: 'Inventory', badge: inventory.length || null },
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@@ -308,6 +310,10 @@
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<Card padding="lg">
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{#key name}<PlayerScoreboard report={scoreboard} mapLabel={scoreboard ? fleetIdentity({ ...server, last_map: scoreboard.map }).map : undefined} />{/key}
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</Card>
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{:else if activeTab === 'chat'}
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<Card padding="lg">
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{#key name}<ChatPanel server={name} game={server.game} />{/key}
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</Card>
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{:else if activeTab === 'logs'}
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<Card padding="lg">
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<LogPanel
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