Remove host files and uninstall agent when deleting hosts
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@@ -2,7 +2,7 @@
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import { onMount } from 'svelte';
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import { page } from '$app/stores';
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import type { Host } from '$lib/hosts.js';
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import { hostReadinessLabel } from '$lib/hosts.js';
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import { hostDeletionMessage, hostReadinessLabel } from '$lib/hosts.js';
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import SectionHeader from '$ui/components/primitives/SectionHeader.svelte';
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import Button from '$ui/components/primitives/Button.svelte';
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import DeleteHostDialog from '$ui/components/DeleteHostDialog.svelte';
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@@ -18,8 +18,8 @@
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try { const response = await fetch('/api/hosts'); const body = await response.json(); if (!response.ok) throw new Error(body.error ?? 'Could not load hosts.'); if (sequence === loadSequence) { hosts = body.hosts; error = ''; } }
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catch (cause) { if (sequence === loadSequence) error = (cause as Error).message; } finally { if (sequence === loadSequence) loading = false; }
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}
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async function deleted() {
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notice = `${deletingHost?.name ?? 'Host'} deleted.`;
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async function deleted(result: { deleted: boolean }) {
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notice = result.deleted ? `${deletingHost?.name ?? 'Host'} deleted.` : `Cleanup requested for ${deletingHost?.name ?? 'host'}. It remains listed until its files and agent are removed.`;
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if (enrollment?.hostId === deletingHost?.id) enrollment = null;
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deletingHost = null;
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await load();
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@@ -51,7 +51,7 @@
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{#if enrollment}<div class="enrollment" role="status"><h3>Install the agent</h3><p>This single-use command expires {new Date(enrollment.expiresAt).toLocaleString()}. Run it with administrator access on your game host.</p><pre>{enrollment.command}</pre><a href={`/hosts/${enrollment.hostId}`}>Open host setup →</a></div>{/if}
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</section>{:else}<p>Administrators manage host setup, runtime preparation, and credentials.</p>{/if}
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{#if loading}<p role="status">Loading hosts…</p>{:else if !hosts.length}<p>No hosts connected yet.{canManage ? ' Add a host to begin.' : ''}</p>{:else}
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<div class="host-grid">{#each hosts as host (host.id)}<article class="panel host"><div class="row"><h2><a href={`/hosts/${host.id}`}>{host.name}</a></h2><span class:ready={host.readiness === 'ready'} class="state">{hostReadinessLabel(host.readiness)}</span></div><p>{host.hostname || 'Awaiting enrollment'} · {host.connectionState}</p><p>{host.inventory.os ?? 'OS pending'} · {host.inventory.architecture ?? 'Architecture pending'}</p><p>Game ports {host.portMin}–{host.portMax}</p>{#if host.readinessReasons.length}<p class="reason">{host.readinessReasons[0]}</p>{/if}<div class="host-actions"><Button size="sm" href={`/hosts/${host.id}`}>Manage host</Button>{#if host.readiness === 'needs-game-files'}<Button size="sm" href="/game-files">Choose game files</Button>{/if}{#if canManage}<Button size="sm" variant="danger" onclick={() => { deletingHost = host; deleteOpen = true; }}>Delete host</Button>{/if}</div></article>{/each}</div>
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<div class="host-grid">{#each hosts as host (host.id)}<article class="panel host"><div class="row"><h2><a href={`/hosts/${host.id}`}>{host.name}</a></h2><span class:ready={host.readiness === 'ready'} class="state">{hostReadinessLabel(host.readiness)}</span></div><p>{host.hostname || 'Awaiting enrollment'} · {host.connectionState}</p><p>{host.inventory.os ?? 'OS pending'} · {host.inventory.architecture ?? 'Architecture pending'}</p><p>Game ports {host.portMin}–{host.portMax}</p>{#if host.decommission}<p class="reason">{hostDeletionMessage(host)}</p>{#if host.decommission.error}<p class="ui-error">{host.decommission.error}</p>{/if}{:else if host.readinessReasons.length}<p class="reason">{host.readinessReasons[0]}</p>{/if}<div class="host-actions"><Button size="sm" href={`/hosts/${host.id}`}>{host.decommission ? 'View cleanup' : 'Manage host'}</Button>{#if host.readiness === 'needs-game-files'}<Button size="sm" href="/game-files">Choose game files</Button>{/if}{#if canManage && (!host.decommission || host.decommission.retryable)}<Button size="sm" variant="danger" onclick={() => { deletingHost = host; deleteOpen = true; }}>{host.decommission ? 'Retry cleanup' : 'Delete host'}</Button>{/if}</div></article>{/each}</div>
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{/if}
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</section>
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<DeleteHostDialog bind:open={deleteOpen} host={deletingHost} ondeleted={deleted} />
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