23c689aa5b
Ships all five phases of the deep-profile overhaul together. Runs now carry a profile (quick/deep/soak); every profile walks the same 11-stage order — Inventory → Firmware → SpecValidate → SMART → CPUStress → Storage → Network → Burn → GPU → PSU → Reporting — with only per-stage durations and concurrency scaled. Phase 1: profiles.ProfileRegistry loaded from vetting.yaml; runs.profile column + CreateWithProfile; threshold table + evaluator seeded per-run from the shared vetting.thresholds block; breach flips result at /sensor + /result. Phase 2: upgraded CPUStress (stress-ng --cpu-method=all --verify + EDAC/MCE poll), Storage (fio --verify=md5 + SMART start/end delta), Network (sustained iperf + /proc/net/dev deltas) with per-profile knobs from Deps. Phase 3: Burn super-stage with goroutine fan-out for CPU + memory + fio + iperf, PSU rails sampled across the Burn window, SensorMux (2 s flush, 500-sample cap) to absorb backpressure. Phase 4: Firmware stage + firmware_snapshots table; probes dmidecode (BIOS), ipmitool (BMC), ethtool -i (NIC), nvme (sysfs + id-ctrl), lspci (HBA), /proc/cpuinfo (microcode). spec.DiffFirmware folds into SpecValidate with pin-by-identifier and fan-out-across-component matching; mismatches park the run in FailedHolding. Phase 5: profile radio on the host start form, profile chip on the run header, Firmware section in the HTML report, coverage artifact uploaded from CI, agent/tests/fakes/ scaffold with Deps.LookPath seam + stress_ng and dmidecode example fakes. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
172 lines
5.5 KiB
Go
172 lines
5.5 KiB
Go
package orchestrator_test
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import (
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"testing"
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"vetting/internal/model"
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"vetting/internal/orchestrator"
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)
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func TestNextForOverride(t *testing.T) {
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tests := []struct {
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name string
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from model.RunState
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failedStage string
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want model.RunState
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wantErr bool
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}{
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{"storage override", model.StateFailedHolding, "Storage", model.StateStorage, false},
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{"smart override", model.StateFailedHolding, "SMART", model.StateSMART, false},
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{"inventory override", model.StateFailedHolding, "Inventory", model.StateInventoryCheck, false},
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{"unknown stage", model.StateFailedHolding, "NotAStage", "", true},
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{"not holding", model.StateStorage, "Storage", "", true},
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}
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for _, tc := range tests {
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t.Run(tc.name, func(t *testing.T) {
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got, err := orchestrator.NextForOverride(tc.from, tc.failedStage)
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if tc.wantErr {
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if err == nil {
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t.Fatalf("expected error, got %q", got)
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}
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return
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}
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if err != nil {
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t.Fatalf("unexpected error: %v", err)
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}
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if got != tc.want {
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t.Fatalf("got %q, want %q", got, tc.want)
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}
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})
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}
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}
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// TestTriggerRebootCommanded exercises the new heartbeat-first trigger:
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// Queued → WaitingReboot, and any other current state is an error.
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func TestTriggerRebootCommanded(t *testing.T) {
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got, err := orchestrator.Next(model.StateQueued, orchestrator.TriggerRebootCommanded)
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if err != nil {
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t.Fatalf("Queued + RebootCommanded: %v", err)
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}
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if got != model.StateWaitingReboot {
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t.Fatalf("got %q, want %q", got, model.StateWaitingReboot)
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}
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for _, bad := range []model.RunState{
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model.StateRegistered, model.StateBooting, model.StateInventoryCheck, model.StateCompleted,
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} {
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if _, err := orchestrator.Next(bad, orchestrator.TriggerRebootCommanded); err == nil {
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t.Fatalf("RebootCommanded from %q: expected error", bad)
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}
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}
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}
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// TestTriggerAgentClaimedFromWaitingReboot: the agent's /claim must
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// advance the run out of WaitingReboot (new happy path) AND out of
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// legacy WaitingWoL, otherwise live boots wouldn't be recognised.
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func TestTriggerAgentClaimedFromWaitingReboot(t *testing.T) {
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for _, from := range []model.RunState{model.StateWaitingReboot, model.StateWaitingWoL, model.StateBooting} {
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got, err := orchestrator.Next(from, orchestrator.TriggerAgentClaimed)
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if err != nil {
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t.Fatalf("AgentClaimed from %q: %v", from, err)
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}
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if got != model.StateInventoryCheck {
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t.Fatalf("AgentClaimed from %q = %q, want InventoryCheck", from, got)
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}
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}
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}
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// TestTriggerStageMismatch asserts the silent-skip guard: from every
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// stage-execution state, a mismatch lands the run in FailedHolding, and
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// from non-stage states (pre-stages, terminals) the trigger is rejected.
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func TestTriggerStageMismatch(t *testing.T) {
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stageStates := []model.RunState{
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model.StateInventoryCheck,
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model.StateFirmware,
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model.StateSpecValidate,
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model.StateSMART,
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model.StateCPUStress,
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model.StateStorage,
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model.StateNetwork,
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model.StateBurn,
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model.StateGPU,
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model.StatePSU,
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model.StateReporting,
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}
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for _, from := range stageStates {
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got, err := orchestrator.Next(from, orchestrator.TriggerStageMismatch)
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if err != nil {
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t.Fatalf("StageMismatch from %q: %v", from, err)
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}
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if got != model.StateFailedHolding {
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t.Fatalf("StageMismatch from %q = %q, want FailedHolding", from, got)
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}
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}
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for _, bad := range []model.RunState{
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model.StateRegistered, model.StateQueued, model.StateBooting,
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model.StateWaitingReboot, model.StateCompleted, model.StateFailedHolding,
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} {
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if _, err := orchestrator.Next(bad, orchestrator.TriggerStageMismatch); err == nil {
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t.Fatalf("StageMismatch from %q: expected error", bad)
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}
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}
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}
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// TestStageNameForState round-trips the stageStates map: every name in
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// StateForStage must come back from StageNameForState, and non-stage
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// run states return empty.
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func TestStageNameForState(t *testing.T) {
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pairs := map[string]model.RunState{
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"Inventory": model.StateInventoryCheck,
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"Firmware": model.StateFirmware,
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"SpecValidate": model.StateSpecValidate,
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"SMART": model.StateSMART,
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"CPUStress": model.StateCPUStress,
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"Storage": model.StateStorage,
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"Network": model.StateNetwork,
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"Burn": model.StateBurn,
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"GPU": model.StateGPU,
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"PSU": model.StatePSU,
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"Reporting": model.StateReporting,
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}
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for name, state := range pairs {
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if got := orchestrator.StageNameForState(state); got != name {
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t.Errorf("StageNameForState(%q) = %q, want %q", state, got, name)
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}
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}
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for _, s := range []model.RunState{
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model.StateRegistered, model.StateQueued, model.StateBooting,
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model.StateWaitingReboot, model.StateCompleted, model.StateFailedHolding,
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} {
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if got := orchestrator.StageNameForState(s); got != "" {
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t.Errorf("StageNameForState(%q) = %q, want empty", s, got)
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}
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}
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}
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func TestNextStageWalk(t *testing.T) {
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// Walking StageCompleted from each stage should land on the next
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// one in the canonical order, and from Reporting onto Completed.
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chain := []model.RunState{
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model.StateInventoryCheck,
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model.StateFirmware,
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model.StateSpecValidate,
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model.StateSMART,
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model.StateCPUStress,
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model.StateStorage,
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model.StateNetwork,
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model.StateBurn,
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model.StateGPU,
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model.StatePSU,
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model.StateReporting,
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model.StateCompleted,
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}
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for i := 0; i < len(chain)-1; i++ {
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got, err := orchestrator.Next(chain[i], orchestrator.TriggerStageCompleted)
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if err != nil {
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t.Fatalf("Next(%q): %v", chain[i], err)
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}
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if got != chain[i+1] {
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t.Fatalf("Next(%q) = %q, want %q", chain[i], got, chain[i+1])
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}
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}
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}
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